is there any way to stop/start client side of a resource by code for only one player?
for example one players joins the server and I want to stop/start his client side for one of the resources
I don’t want it to affect server side
is there any way to stop/start client side of a resource by code for only one player?
for example one players joins the server and I want to stop/start his client side for one of the resources
I don’t want it to affect server side
Mayebe LoadResourceFile - FiveM Natives @ Cfx.re Docs, then use luas load function to execute the script? Not sure how this will work.
its not that my friend
Have a client side script look like this:
local enabled = false
function StartScript()
-- all threads go here with `while (true) do` replaced with `while (enabled) do`
end
-- normal functions here
if (enabled) then
StartScript()
end
RegisterNetEvent("enableMe", function(enable)
if (not enabled and enable) then
StartScript()
end
enabled = enable
end)
This will stop all executing loops when calling the event with parameter false and restart it again when calling it with true.
And since it is an event, you can specify the clients id when calling it from server side.