Stop random shooting

So I am using a NPC controll script which automatically removes all NPC’s around the map when my server is started. For some odd reason tho, I can still sometimes (most of the time) hear shooting in the distance. When I head for that direction, the shooting dies. Anyone know how to remove this? It is really annoying for me and players on my server.

That’s ambient sounds, not entirely sure whether you even can remove them

Citizen.CreateThread(function()
StartAudioScene(“CHARACTER_CHANGE_IN_SKY_SCENE”)
end)

That should work. (Place it in any resource | Client side)

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