So the title says it all really, I’m looking for a way to stop headshots being a 1 tap / 1 shot headshot. Anyone have a solution?
anyone know how to stop this?
Basically to modify headshot damage?
Hey there, you can do this by streaming a weapons.meta and in it, modifying all the headshotdamagemultipliers to be whatever you want them to be. I believe setting them to 0 just makes it like any other part of the body
Didnt know headshotdamagemultiplier was a thing for the weapons…
Citizen.CreateThread(function() while true do Wait(5) SetPedSuffersCriticalHits(PlayerPedId(), false) end end)
Where I can get weapons.meta @Kallock
how or where do i add this to my server ?