Stop headshots being insta-death?

So the title says it all really, I’m looking for a way to stop headshots being a 1 tap / 1 shot headshot. Anyone have a solution?

2 Likes

anyone know how to stop this?

Basically to modify headshot damage?

Hey there, you can do this by streaming a weapons.meta and in it, modifying all the headshotdamagemultipliers to be whatever you want them to be. I believe setting them to 0 just makes it like any other part of the body

Didnt know headshotdamagemultiplier was a thing for the weapons…

Citizen.CreateThread(function()
    while true do
        Wait(5)

        SetPedSuffersCriticalHits(PlayerPedId(), false)
    end
end)
3 Likes

Where I can get weapons.meta @Kallock

how or where do i add this to my server ?