Hello there,
im trying to use the Native StartNetworkedParticleFxLoopedOnEntityBone
Im using it like this:
requestDict("veh_xs_vehicle_mods")
UseParticleFxAssetNextCall("veh_xs_vehicle_mods")
StartNetworkedParticleFxLoopedOnEntityBone("veh_nitrous", veh, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, exhausts[i], 1.25, 0, 0, 0)
The problem is that only the client that calls this native sees the particle effect.
But shouldnt it be synced for all clients?
Thanks in advance
Marvin