StartNetworkedParticleFx not Synced Clientsided

Hello there,

im trying to use the Native StartNetworkedParticleFxLoopedOnEntityBone

Im using it like this:

requestDict("veh_xs_vehicle_mods")
UseParticleFxAssetNextCall("veh_xs_vehicle_mods")
StartNetworkedParticleFxLoopedOnEntityBone("veh_nitrous", veh, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, exhausts[i], 1.25, 0, 0, 0)

The problem is that only the client that calls this native sees the particle effect.
But shouldnt it be synced for all clients?

Thanks in advance
Marvin

Bump
Is this a bug? Am i using it wrong or am i expecting a behaviour that isnt intended to function?

Has no one ever experienced this issue?

I also tried this native and it doesn’t work.
It’s totally broken and would be nice if it was fixed.
It loads the particles but it works just like the alternative, so It seems to only be working client sided.

im also having this problem did you find any solution?

Hello,

I answered here : Need help for sync particles in my RP Server - #10 by Mayaak95

Regards