Standalone | Turret System [Anti Vehicle]

Model not provided which is displayed above, its a demonstration not a actual in-game asset.

[Description]

A new solution to protect those within designated zones. This advanced system offers robust protection, ensuring everyone inside remains safe. Turrets are strategically placed to monitor and defend specific areas, responding swiftly and effectively to any threats you assign via the config. The turret system is to provide security, acting as a strong barrier against intruders or hostile entities. It significantly enhances the safety of our zones, creating an impenetrable environment.

If necessary, you can bypass the system with an event call, allowing authorized personnel to temporarily disable the turrets. This ensures that while the turrets provide top-notch security, they remain flexible for various circumstances.

[FiveM Asset Escrow System]

This resource is using the Asset Escrow system.

[Config Example]

1718843471-Gross-Cricket-Speak-Lightgrey-Rapscallion.png

Tebex: Click Here

Can be integrated with any framework.

Code is accessible Config/Client File
Subscription-based No
Lines (approximately) 400+
Requirements [Requirements] (GitHub - mkafrin/PolyZone: PolyZone is a FiveM mod to define zones of different shapes and test whether a point is inside or outside of the zone
Support Yes
6 Likes

interesting resource

1 Like

Is it possible to configure a item or job that is whitelisted?

1 Like

It feels destructive :sweat_smile:

1 Like

Deffo you can, ofc lots of servers use a range of frameworks these days so I have added a way for you to bypass it with a event call. If you need help I dont mind helping :slight_smile:

Update 20/06/2024:

Added the ability to use props as the point of release, where the missiles come from for realism purposes. I have used use GTA 5 default turret for example however you can use any prop you wish, I have added the debug tools to help with working out the correct offset placement.

1 Like

Changelog - Latest Update

Version: 1.1.0
Date: October 2024

Find changes via keymaster

New Features:

  • Toggle Turret Zone Command:
    Added the ability to toggle turret zones on or off with the command /toggleTurretZone [ZoneName] [true/false].
    • Control turret activity based on the zone name defined in your configuration.
  • Bypass All Turrets Command:
    Introduced a command to temporarily bypass detection from all turrets using /bypassAllTurrets [seconds].
    • Remain undetected for a specified number of seconds.

Improvements:

  • General stability and performance enhancements for turret zone handling.