DESCRIPTION
This script add two features :
- Tow truck with working bed
- Winch to attach and tow vehicle
Work with all truck with animated bed
All key are customizable in the FiveM settings
The script is 100% editable and translate ready.
SHOWCASE
REQUIREMENTS
WORK ON ALL FRAMEWORK
- hud-event (included)
- custom-native (included)
- InteractSound (included)
IMPORTANT INFORMATION
- Enjoy
Price
30.00€
Tebex : Tow Truck with WINCH
Changelog
V1.1.10
- Fixed the “attach vehicle” feature when no vehicle is on the bed
- Automatically detach the vehicle from the bed when attaching the rope
V1.1.9
- Added possibility to change the reference bone for the bed distance
- Added possibility to move the attachment location
- Removed undelivered vehicles
V1.1.8
- Fix prompt location for high value of ropeOffset
V1.1.7
- Use in-game sound instead of .mp3 audio. So InteractSound is not necessary now.
- Added overwriteConfig.lua & overwriteLang.lua file. Use these files to edit and translate the script. Like that, a new update will not overwrite your settings.
V1.1.6
- Added version checker to help you to keep the script up to date.
- Fixed teleport issue when you take the hook after dropped it
V1.1.5
- Fixed ropeOffset value
- Fixed issues with slamtruck
V1.1.4
- Fixed vehicle wheels angle when you wind the rope.
V1.1.3
- Changed the class of the Flatbed3 truck to fix the spawn issue under ESX (a gas tank trailer spawns instead of all vehicles with “Utility” class)
V1.1.2
- Fixed the location of the car when attaching
- Add an error message if impossible to attach the rope to the vehicle
V1.1.1
- Improve the net code to avoid the warning message
- Improve the net code to avoid the infinite movement of the car when you wind/unwind the rope
- Fixed the issue when you unwind a car in reverse side
V1.1.0
- Added the possibility to unwind the rope to push the vehicle off the bed (you can turn off this feature in the config file).
- New translatable strings :
- Lang[‘key_unwind’]
- Lang[‘unwind_hold’]
- Upgraded vehicle detection when trying to attach it
V1.0.12
- Easier Config file :
- merged bedBone with attachVehBone
- merged winchBone with ropeBone
- renamed winchDistanceTake variable to ropeDistancetake
- attachOffset is now a vector4 to add tilt offset
- Added compatibility with slamtruck vehicle (or similar truck)
- More work to avoid despawn car
V1.0.11 & V1.0.11b
- Fixed despawn npc car when attached
V1.0.10
- Fixed the spine issue when the vehicle is detached.
- Fixed the sync position of the rope when attached to the car.
- Added possibility to attach the vehicle in reverse side.
V1.0.9
- Fixed issue when the vehicle is detached
- Fixed issue that despawn npc car when attach
V1.0.8
- Improve the calcul of the position where the vehicle is attached
V1.0.7
- Added possibility to restrict the script to specific job. More details in documentation
V1.0.6
- Fixed random issues
V1.0.5
- Improve compatibility with long tow truck
V1.0.4
- Fixed the key display on help message
- Added more RequestControlOfEntity to avoid despawn and desync between players
V1.0.3
- Added possibility to change default keys
- Fixed the vehicle flip when detach
- Fixed drop hook issue
- Reworked the lang file to remove key hash
V1.0.2 :
- News :
- Rope is visible for all players
- Compatible with all animated tow truck
- Issues Fixed :
- Hook stops to drop when player take it
- Display help “Press J” turn off player is not in a tow truc
- When a player attach the winch to a vehicle, the hook correctly disappear
If you still have issue with the sync. I can’t do better : FiveM definitly don’t like when we move vehicle with rolling up the rope…
V1.0.1 :
- Improve the sync between players
Open-source | Available |
Subscription-based | No |
Lines (approximately) | 350 |
Requirements | hud-event, custom-native, InteractSound (all included) |
Support | Yes |