INVENTORY SYSTEM (BETA)
This is a BETA release.
Expect the occasional “where did my sandwich go?” moment.
Purchase Here
https://boii.dev or https://boii.tebex.io
Preview
Screenshots
Flexible Slot System
This isn’t just another locked-down inventory. It’s built to be fully flexible.
Use it as a standard Player Slot Inventory for that classic feel, or enable Modular Slot Groups to change the game.
You define the logic: use a main player inventory or define specific items (Backpacks, Vests, Bags) to act as independent containers.
If it’s a slot group, dropping the item means losing the access. Your server, your rules.


Vehicle Persistence
Trunks and gloveboxes that actually work.
I’ve included a simple hook system to check vehicle ownership.
Mark them persistent, and stop worrying about your loot despawning into the void.


Vicinity & Ground
If it’s on the floor, you can see it.
Pick up items from the ground, drop them at your feet, or trade by literally throwing stuff at people.
It’s clean, it’s synced, and it just works.

Multi-Purpose Center Display
Beta Feature:
Has not yet been fully implemented it’s coming in 1.0.0
The center section is fully optional and toggled via convars.
It’s a flexible hub designed for whatever your server needs:
-
- Clothing Toggles for quick RP changes.
-
- Loadout Display to showcase your gear.
-
- Survival Stats or character previews.
If you don’t want it, kill the section in the config and stick to a clean grid.


Overview
This Inventory System is a fully standalone, slot-based powerhouse.
It’s a Container Ecosystem where every section can be enabled, disabled, or repurposed to fit your vision.
Built from the ground up for people who want modularity without needing a degree in rocket science to set it up.
- Zero Dependencies: No framework babysitting. No “you need this specific library” nonsense.
- Fully Flexible: Switch between a single main player inventory or item-based slot groups.
- Modular UI: Enable or disable entire sections of the UI via convars to match your server style.
- Multi-Use Center: Use the center display for clothing toggles, loadouts, or survival previews.
- Drag, Drop, Split, Stack: Professional-grade item movement that actually feels smooth.
- Vicinity Pickups: Looting the ground shouldn’t feel like a chore.
- Standalone Vehicle Support: Trunks and gloveboxes built in from day one.
Features
- Standalone & Dependency-Free
- Modular Slot Groups (Optional)
- Nested Container Support (Bags/Vests/Belts)
- Persistence-Ready Vehicle Storage
- Vicinity/Ground Looting
- Item Splitting & Stacking
- Flexible Centre Hub (Clothing Toggles / Loadout / Preview)
- Smooth Drag-and-Drop Logic
- Fully Synced State Management
- Easy-to-Use Hook System
- Clean, Modern NUI
Why You Want This
- Because you want the choice between a single grid or modular containers.
- Because your current inventory feels like it was coded in 2018.
- Because you need a UI that can adapt—clothing toggles one day, loadouts the next.
- Because you’re tired of inventory scripts that break the moment you look at them funny.
- Because standalone is king.
Dependencies
- NONE. (Yeah, you read that right.)
Quick Install
- Add
boii_inventoryto your server resources. - Add
install.sqlto your database. - Add
ensure boii_inventoryto yourserver.cfg. - Add
inventory_settings.cfginto your root andexec inventory_settingsinto server.cfg, or copy convars and paste intoserver.cfg - Check
custom/hooks.luato link your player IDs and vehicle access. - Check the other files in
custom/if you want to customise further. - Restart and start hoarding.
Support
Lost your bag? Items duplicating into the fifth dimension?
Don’t panic. We’ve probably already broken it and fixed it twice today.
Support Hours: Mon–Fri, 10AM–10PM GMT
Outside that? Talk to the rubber duck on your desk. Or just wait until we’ve had our coffee.
| Code is accessible | Source Yes / Escrow Partial |
| Subscription-based | No |
| Lines (approximately) | 14000 - 7000 lua / 7000 ui |
| Requirements | oxmysql |
| Support | Yes |
