[STANDALONE] REDM | HUD & METABOLISM (POS-Metabolism)

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Description

:dna: POS-Metabolism – The Ultimate Survival System for RedM! :herb:

Bring realism to your RedM server with POS-Metabolism, a fully dynamic metabolism system that tracks everything from basic needs to temperature management! :fire::snowflake:

:key: Key Features:

:sweat_drops: Realistic Needs System
Players must eat, drink, shower, pee, and poop to stay healthy! :shower::poop:

:thermometer: Temperature System

  • :small_blue_diamond: Clothing affects body temperature! :coat::fire:
  • :small_blue_diamond: Standing in water lowers temperature! :ocean::snowflake:
  • :small_blue_diamond: Extreme temperatures cause custom hot/cold animations! :cold_face::hot_face:

:plate_with_cutlery: Dynamic Hunger & Thirst

  • :small_blue_diamond: Running or hot weather increases hunger/thirst drain!
  • :small_blue_diamond: Smart system adapts to player surroundings! :sun_with_face::running_man:

:art: Customizable UI Modes:

  • :black_medium_square: Box Mode
  • :large_blue_circle: Full Circle Mode
  • :first_quarter_moon: Partial Circle Mode
  • :wrench: Fully configurable via the server settings!

:computer_mouse: Drag & Drop UI Icons
Players can move icons freely with a simple command!

:recycle: Database Persistence
No way to exploit needs by relogging!

:poop: Immersive Hygiene System:

  • Players must shower regularly or they’ll stink! :skunk:
  • :fly: Permanent mud & flies appear if the player is dirty!
  • :toilet: Poop & pee system (Pants required for full realism!)

:mechanical_arm: Supports RedM Gold Cores
Define sprint & health gold cores in config!

:beers: New Alcohol System:

  • :white_check_mark: Multiple levels of alcoholism – Customize how much a player needs to drink to advance to the next level! :cocktail:
  • :white_check_mark: Each level can have different screen effects to reflect the player’s state! :fog:
  • :white_check_mark: Control if a player can jump or walk at each level of intoxication. :man_walking:
  • :white_check_mark: Specify whether the player can fall, and if fallen, they must get up – with a chance of not getting up. :balance_scale:
  • :white_check_mark: Once fallen, there’s a chance to sleep and wake up sober. :sleeping:
  • :white_check_mark: Complete customization of alcohol effects and progression!

:gem: POS-Metabolism adds unmatched survival realism to any RedM server, ensuring full immersion & deep roleplay mechanics! :rocket:

Links

Requirements :gear:

  • All our scripts can be turned into standalone modules using the POS-Core script.
  • The core includes a customframework.lua file that can be customized and adapted to any framework.
  • In the fxmanifest.lua, ensure the framework is set to custom.
  • Note: Our scripts are plug and play by default for vorp_core.

Once you complete a purchase on our Tebex website, the POS-Core script will become available. Please allow a few minutes for it to appear.

:inbox_tray: Installation Guide

:one: Create a Folder :open_file_folder:

  • Make a new folder named [POSEIDON] inside your resources directory.

:two: Move the Script :rocket:

  • Drag and drop the purchased script into the [POSEIDON] folder.

:three: Edit server.cfg :hammer_and_wrench:

  • Ensure the scripts start after your main framework and inventory.
  • Add the following lines in this order:
ensure POS-Core
ensure POS-Inventory

:four: Load the Rest of the Scripts :white_check_mark:

  • At the end of the file, ensure all other Poseidon scripts:
ensure REST OF OUR SCRIPTS
Code is accessible No
Subscription-based No
Lines (approximately) 2000+
Requirements POS-Core (See above)
Support Yes (On our discord)
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