Best K9 script for Standalone server . I would like to ask if we can edit the text drawing function for tracking, as the font we have now does not support some language.
Everything is on command, but if you are using some binding script then yeah it’s possible.
I got FiveM binding system in my todo list so it will be part of it in the future.
Hey I just had my friend buy this script and I am wondering if I could make a suggestion for standalone type people as in no framework. Could you make the searching option (person and vehicle) find random things that are listed in it for ex. it could randomly find a illegal item randomly generated that I can put in the script? Like another K9 script I once used? That would be helpful thanks
P.S. There is a issue where when I try to get my dog to attack someone he just walks away the opposite direction and never attacks and walk far away
This feature is on my todo list so it will be added in the future.
About the attacking issue, i’m still investigating it, because it’s not happening on every server for some reason. If you can provide more information about your server to my discord that’s listed in README file, it would be appreciated.
//edit
I found the issue with attacking, working on the fix.
Reorganized configuration file (so it’s easiest to read?)
Fixed rare bug with attacking, when dog just walks away instead of attack
Added FiveM binding system
With simple configuration you are able to set keybinds on any key for certain actions (like opening main menu)
Instakill option was removed
Added tackle feature (BETA)
Description:
If you send the dog on somebody, it has a chance to tackle him. If player gets tackled he will stay on the ground until he press E (to get up) or gets cuffed. If player hits E, then the dog will chase him again until gets tackled, killed or cuffed (or until cop will cancel the attack by Follow or Go option)
Dog has % chance to tackle person (only player at the moment)
Chances are configurable in cfg
Two types of being tackled:
Ragdoll and animation
Ragdoll can have syncing issues between players
Animation type is synced but it needs more work to make it more fancy
Added animation check for “cuffed” to stop being tackled
Hey,Sheen.we love your K9 Dog script.We do have some problem with this,when we turn off Instakill.we adjust the damage degree of injury,but dog just follow ,can not bite any player no matter he is a cop or not.now with your new update,we turn on the Tackle person,still just follow the player can`t see any futher action of the dog.do you have any solution for this?