[Standalone][PAID] Zurg Hud (Clean UI and Compact minimalist) New Update

Introducing a revolutionary HUD interface for your city! Offering several advanced features with an elegant color palette, a very clean and subtle interface, which will captivate your players.

Functional in several frameworks, a standalone product
ESX, QBCORE, VRP, VRPEX AND ETC…

Preview:



The image above is a prototype of what the project should look like. Watch the video preview and draw your own conclusions!

An optimized product with configurations (PLUG-IN-PLAY), I’m new to the market and I’m still preparing exemplary documentation for it, but if you have problems or questions during installation, access our discord and we’ll provide full support.

This product will be undergoing updates soon, with more animations and UI corrections
I’m selling an OPEN-SOURCE version too

This interface contains a complete and responsive radar following the entire hud lineage and some components such as:

  • Life

  • Vest

  • Hunger

  • Thirst

  • Stress

  • Oxygen

  • Stamina

  • Radio Frequency

  • Clock

  • Voice mode

In new updates we will add more components and we accept suggestions from you customers :heart_eyes:

Note that when entering the vehicle the first 2 components disappear and appear above the radar, generating something more compact and subtle.

Download + VAT

Code is accessible No / In cases of negotiations it is possible to open the code
Subscription-based No
Lines (approximately) 458+
Requirements Requirements
Support Yes
6 Likes

woooww, beautiful design bro

2 Likes

thanks bro <3

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Observation
Resmon outside the car: 0.01ms
Resmon inside the car: 0.04ms

New Update

  • Radar interacting with the entire map correctly, from police officers and all city actions, an exclusive ZurgHud minimap

Next Update

  • Added radio frequency
  • Added minutes and hours (clocktimer)
  • Added stamina functional
  • Added progressBar
  • Added weapon and weapon ammo in screen
  • Added userInfo in screen
1 Like

If the code is encrypted, how do we adapt the stress to other scripts, such as devcore smoke?

2 Likes

Through our event called “zurgStress”

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Thanks bro, thank you for your trust :heart_eyes:

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New Update

  • Removed need to configure framework (STANDALONE)
  • Optimized JavaScript code (DOM)
  • Configurable and decryptable radar (OPEN)
  • Vehicle seat belt system tidy and synchronized with the crash performed (PHYSIC)
1 Like

Added version OPEN-SOURCE

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New Update

  • Radar responsive in all resolutions (4 resolutions configured)
  • We reduced the speedometer to follow the same pattern as the radar and components (UI fix)
  • Faster and more fluid animation speed
  • Fluid speedometer
  • Added radio frequency (optional)
  • Added minutes and hours (optional)
  • Added stamina functional (optional)
  • Added progressBar (in center screen) (optional)
  • Added userInfo in screen (Bank and Cash) (optional)
1 Like

are you able to only use the map/vehicle hud, disable all the health hud stuff.

We used a didnt player hud, and really like to keep their information in one spot.

Thanks!

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Yes you can, everything is optional friend

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optional on config? or player selection?

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optional, the information on the screen is optional, what is not yet optional are the components (for example: hunger, thirst, stress, stamina, vest), otherwise everything is optional, yes

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Even if you also like an exclusive hud for your city, we have our version (open-source), with all the code released and you can add and remove what you want too.

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simply cant afford $80 USD for open source, just trying to find something that fits and aligns a bit better than our current hud which is “B1G_HUD” slightly similiar in look, but again we do not use any of the status stuff on our hud and its only used in vehicle.

Ill think on it, thank you!

2 Likes

Oh perfect, we are always updating the product and coming up with new improvements, I believe you can get the escrow version, which is much cheaper and if you like it you can consider open-source

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Why are you encrypting JS? You know it is against the rules right?

2 Likes

No, I didn’t see any rule that prohibited this, but that’s ok, if there is I’ll reorganize myself for it.

1 Like

but our open-source version, everything is released

1 Like