[STANDALONE][PAID] Persistent Vehicles - Entity-Persistent

Hello friends !

Today I have the pleasure to present you my vehicle persistence script. This is a standalone version, meaning that it works on all framworks.

The script allows you to create a vehicle and manage it on the server side. This allows a smoother and more precise persistence.

Soon : Object and Ped Persistent

Entity-Persistent : 21.99€ + VAT - Package

Q: Where i can Buy it?
R: You can buy in my Tebex Store

Q: Good computer ?
R: No need better computer beacause it’s your server spawn the vehicle

Q: How to install ?

#Client-side
TriggerServerEvent('EP:Server:SaveToDb', NetworkGetNetworkIdFromEntity(vehicle), "adder", coords, properties, registery)
Update
1.1.0
  • Add support for ESX 1.1, 1.4, 1.7. Legacy and Infinity
  • Add legacy fuel support
  • Add multiple command : ep:dv; ep:teleportveh [plate]
1.2.0

UPDATE 1.2.0

• Add translate file, default is EN
• Rework spawn function
• Add doorlock value
• Unique method for no dupe glith
• Add commands : (Italic word = facultatif)

  • ep:tp [plate] [id]
  • ep:getcoords [plate]
  • ep:dv [plate]

• Edit config file
• Change debug message.

  • Before : Wait client for spawn [ABC 123] with correct props (for all plate, if you have 20 vehicles, you have 20 times this message)
  • New : x vehicle(s) spawn (1 time all 10 seconds, and uncount when vehicle spawn correctly)

Full docs is disponible when you go in Tebex store (no needed paid)

Framworks Standalone
Code is accessible Yes (10%)
Subscription-based No
Lines (approximately) ~800
Requirements oxmysql
Support Yes

For any question, tell me here !

1 Like

Any thought to working on a player location saver that works stand alone? Would give players the ability to join from their last location or last saved location

What do you mean ? I don’t understand. That said, I am very flexible on my script and if necessary I can make changes to add functionality and satisfy all customers.I love to develop and I make it my job so it’s not a problem. Explain your request clearly :grin:

My thought is, a standalone script that would allow the players to save their location in game in order to log back in at that location. For instance, before i log off i could type /savelocation or something of the sort and it would save my coords so that when i rejoined at a later time I would spawn in at that position.

Hi BussyBlaster !

It’s not hard to implement, but what is the objective here in relation to vehicles? Unless you’re talking about peds? That will arrive by the weekend or at the latest next weekend.

Work perfectly
Have a little problem with install for QB-Core, JiPeg helped me, it worked in ten minutes!

Really usefull script for server who wanna be realist and roleplay!

1 Like

UPDATE 1.2.0

• Add translate file, default is EN
• Rework spawn function
• Add doorlock value
• Unique method for no dupe glith
• Add commands : (Italic word = facultatif)

  • ep:tp [plate] [id]
  • ep:getcoords [plate]
  • ep:dv [plate]

• Edit config file
• Change debug message.

  • Before : Wait client for spawn [ABC 123] with correct props (for all plate, if you have 20 vehicles, you have 20 times this message)
  • New : x vehicle(s) spawn (1 time all 10 seconds, and uncount when vehicle spawn correctly)

JiPeg Is it possible for vehicles a player gets from an NPC to be saved and not despawn? If not, I think it would be a cool addition, or maybe a timer for when a player leaves the vehicle, it despawns then.

Good morning,

You can create an event (TriggerEvent) that when a player enters the vehicle it makes him persistent. This will not be added because the functionality is too specific. Regarding the second request, it is already in place. When a vehicle has not been used or modified, it will automatically be removed from persistence for any persistent vehicle.