• Add translate file, default is EN
• Rework spawn function
• Add doorlock value
• Unique method for no dupe glith
• Add commands : (Italic word = facultatif)
ep:tp [plate] [id]
ep:getcoords [plate]
ep:dv [plate]
• Edit config file
• Change debug message.
Before : Wait client for spawn [ABC 123] with correct props (for all plate, if you have 20 vehicles, you have 20 times this message)
New : x vehicle(s) spawn (1 time all 10 seconds, and uncount when vehicle spawn correctly)
Full docs is disponible when you go in Tebex store (no needed paid)
Any thought to working on a player location saver that works stand alone? Would give players the ability to join from their last location or last saved location
What do you mean ? I don’t understand. That said, I am very flexible on my script and if necessary I can make changes to add functionality and satisfy all customers.I love to develop and I make it my job so it’s not a problem. Explain your request clearly
My thought is, a standalone script that would allow the players to save their location in game in order to log back in at that location. For instance, before i log off i could type /savelocation or something of the sort and it would save my coords so that when i rejoined at a later time I would spawn in at that position.
It’s not hard to implement, but what is the objective here in relation to vehicles? Unless you’re talking about peds? That will arrive by the weekend or at the latest next weekend.
• Add translate file, default is EN
• Rework spawn function
• Add doorlock value
• Unique method for no dupe glith
• Add commands : (Italic word = facultatif)
ep:tp [plate] [id]
ep:getcoords [plate]
ep:dv [plate]
• Edit config file
• Change debug message.
Before : Wait client for spawn [ABC 123] with correct props (for all plate, if you have 20 vehicles, you have 20 times this message)
New : x vehicle(s) spawn (1 time all 10 seconds, and uncount when vehicle spawn correctly)
JiPeg Is it possible for vehicles a player gets from an NPC to be saved and not despawn? If not, I think it would be a cool addition, or maybe a timer for when a player leaves the vehicle, it despawns then.
You can create an event (TriggerEvent) that when a player enters the vehicle it makes him persistent. This will not be added because the functionality is too specific. Regarding the second request, it is already in place. When a vehicle has not been used or modified, it will automatically be removed from persistence for any persistent vehicle.