All you have to do is fight a player/npc and right when you are about to finish them off, a random animation will play to spice up any fight.
Additionally the script features a stamina system so you don’t have both people spamming punch and dodge always. You have to think about your move before you make it, otherwise. Your opponent can take advantage of you fatigue.
What if I just want the finisher animations?
If you don’t want the full fighting system and just want to use the finisher animations, all you need to do is edit 1 config option and now your server will retain the default GTA V fighting system while adding animations to finish off your enemies.
Features
Optimized (0.0ms idle)
25+ Different finisher animations
Completely new fighting system with dodge and punching stamina
I can add a simple config for selecting the animations no problem. I’ll get it done today. And as for your knockout script, I haven’t used the Cosmo one specifically but it should all work the same. The Wasabi ambulance one works perfectly and you can change it from killing the player to just knocking them out as the killing function is unlocked for you to edit freely.
Looking sick bro, i guess we will get it (we actually using pScripts)
Suggestion:
Add a command or position for an NPC to preview and select the styles, so players can select and fight steal by their own (like Multi Theft Auto Style) would be great <3
is it possible to make it so it is the main fighting system of a server? Not only when someone is going to finish the other off but even for 1 or 2 punches
Not with the current animations, they all end with the player on the ground. They were made to be finishers so for now no. Maybe something I could explore in the future however