[Standalone/ESX/QBCORE/QBox] Nass Advanced Fighting

nass_fighting


Purchase Link


How Does It Work?

All you have to do is fight a player/npc and right when you are about to finish them off, a random animation will play to spice up any fight.

Additionally the script features a stamina system so you don’t have both people spamming punch and dodge always. You have to think about your move before you make it, otherwise. Your opponent can take advantage of you fatigue.


What if I just want the finisher animations?

If you don’t want the full fighting system and just want to use the finisher animations, all you need to do is edit 1 config option and now your server will retain the default GTA V fighting system while adding animations to finish off your enemies.


Features

  • Optimized (0.0ms idle)
  • 25+ Different finisher animations
  • Completely new fighting system with dodge and punching stamina
  • Highly configurable
  • Works on Players and NPCs
  • Synced between all players
  • Custom sounds played during animations

Dependencies

  • nass_lib(Included with script)

Preview


YouTube preview link

In-Game Preview

Direct Link


Purchase Link


Other Releases

:mechanic: AI Mechanic
:money_with_wings: Server Store
:bearded_person: Info HUD
:red_car: Dealerships
:racing_car: Dragstrips
:dash: Launch Control
:musical_note: Music Player
:policeman: Boss Menu
:gun: Paintball
:dollar: Billing

Code is accessible Partial
Subscription-based No
Lines (approximately) 1000+
Requirements N/A
Support Yes

If you have any questions or concerns please open a ticket here in my discord.
This is also where you can get support for the script.

12 Likes

This is the script of 2025! :fire:

Unique, smooth, and an exceptional addition to any roleplay experience!

4 Likes

Can we please get an showcase without Cinema effects to see it more in action?

I’ll get a gif and post it soon.

@Marcel_Coin
Here you go

3 Likes

This is going to be a game changer for some fun fights. Cant wait to pickup this script and test it out! Awesome job!

1 Like

Script of the year lets go !

definitely worth it !

1 Like

how is the fight triggered?
do we just start fighting and it cycles through all of them?

Yea. Just fight, when you reach the damage threshold it will pick a random. Finisher to kill the other person/npc

can we select what finishers we wish to use ? only asking because i want to use some as some look like trained martial arts finishers

also could this work with a knockout script i have one made by Cosmo — i wonder if itll still knock them out on the last hit

I can add a simple config for selecting the animations no problem. I’ll get it done today. And as for your knockout script, I haven’t used the Cosmo one specifically but it should all work the same. The Wasabi ambulance one works perfectly and you can change it from killing the player to just knocking them out as the killing function is unlocked for you to edit freely.

1 Like

:fire: :fire: :fire: :fire: :fire:

Looking sick bro, i guess we will get it (we actually using pScripts)

Suggestion:
Add a command or position for an NPC to preview and select the styles, so players can select and fight steal by their own (like Multi Theft Auto Style) would be great <3

is it possible to make it so it is the main fighting system of a server? Not only when someone is going to finish the other off but even for 1 or 2 punches

1 Like

Not with the current animations, they all end with the player on the ground. They were made to be finishers so for now no. Maybe something I could explore in the future however

1 Like