Enhanced Car Crash for FiveM servers
Features:
- The script is fully standalone
- Easy installation and no framework requirements
- Detailed config in which you can customize everything in detail for yourself
- Low resmon on client (0.00 - 0.01ms)
Config
Config = {}
-- Hi, i'am beeju :)
-- Percentage of probability of wheel breakage from 1 to 100
local breakProbability = {
[0] = 20, -- Compacts
[1] = 15, -- Sedans
[2] = 10, -- SUVs
[3] = 20, -- Coupes
[4] = 25, -- Muscle
[5] = 20, -- Sports Classics
[6] = 20, -- Sports
[7] = 25, -- Supercars
[8] = 5, -- Motorcycles
[9] = 5, -- Off-road
[10] = 10, -- Industrial
[11] = 5, -- Utility
[12] = 10, -- Vans
[13] = 0, -- Bicycles
[14] = 0, -- Boats
[15] = 0, -- Helicopters
[16] = 0, -- Airplanes
[17] = 15, -- Service
[18] = 5, -- Emergency
[19] = 5, -- Military
[20] = 2, -- Commercial
[21] = 0 -- Trains
}
-- Percentage of probability of getting a concussion from 1 to 100
local classConcussionProbability = {
[0] = 10, -- Compacts
[1] = 15, -- Sedans
[2] = 20, -- SUVs
[3] = 25, -- Coupes
[4] = 25, -- Muscle
[5] = 35, -- Sports Classics
[6] = 30, -- Sports
[7] = 30, -- Supercars
[8] = 2, -- Motorcycles
[9] = 10, -- Off-road
[10] = 15, -- Industrial
[11] = 5, -- Utility
[12] = 20, -- Vans
[13] = 0, -- Bicycles
[14] = 0, -- Boats
[15] = 0, -- Helicopters
[16] = 0, -- Airplanes
[17] = 20, -- Service
[18] = 10, -- Emergency
[19] = 5, -- Military
[20] = 2, -- Commercial
[21] = 0 -- Trains
}
local wheelBreakSpeed = 160 -- wheelbreak speed threshold
local speedFactor = 0.5 -- Increased probability of wheelbreak as a function of speed
local concussionSpeedThreshold = 130 -- Concussion speed threshold
local concussionEffectDuration = 5000
local healthReductionOnConcussion = 20 -- Health reduction
-- Parameters for the screen effects
local screenFadeOutDuration = 4000 -- Flash blackout duration (in milliseconds)
local screenFadeInDuration = 6000 -- Screen recovery time (in milliseconds)
local blinkInterval = 3000 -- Blink interval (in milliseconds)
local blinkCount = 3 -- Base number of blinks
-- Delay before the screen blackout starts
local fadeStartDelay = 300
-- Blink increase factor depending on speed
local blinkCountFactor = 0.1
-- Coefficient of increase of shaking intensity depending on speed
local shakeIntensityFactor = 1.5
-- Intensity of the drunken camera effect
local drunkShakeIntensity = 1.5
-- Parameters for the noir filter
local applyNoirFilter = true
-- Don't touch returns bellow
return {
breakProbability = breakProbability,
wheelBreakSpeed = wheelBreakSpeed,
speedFactor = speedFactor,
concussionSpeedThreshold = concussionSpeedThreshold,
classConcussionProbability = classConcussionProbability,
concussionEffectDuration = concussionEffectDuration,
healthReductionOnConcussion = healthReductionOnConcussion,
screenFadeOutDuration = screenFadeOutDuration,
screenFadeInDuration = screenFadeInDuration,
blinkInterval = blinkInterval,
blinkCount = blinkCount,
fadeStartDelay = fadeStartDelay,
blinkCountFactor = blinkCountFactor,
shakeIntensityFactor = shakeIntensityFactor,
drunkShakeIntensity = drunkShakeIntensity,
applyNoirFilter = applyNoirFilter,
drunkWalkingStyle = drunkWalkingStyle
}
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Code is accessible | Only config |
Subscription-based | No |
Requirements | Any framework |
Support | Yes |