[STANDALONE] Enhanced Car Crash

Enhanced Car Crash for FiveM servers

Features:

  • The script is fully standalone
  • Easy installation and no framework requirements
  • Detailed config in which you can customize everything in detail for yourself
  • Low resmon on client (0.00 - 0.01ms)

PURCHASE
VIDEO SHOWCASE

Config
Config = {}

-- Hi, i'am beeju :)

-- Percentage of probability of wheel breakage from 1 to 100
local breakProbability = {
    [0] = 20,  -- Compacts
    [1] = 15,  -- Sedans
    [2] = 10,  -- SUVs
    [3] = 20,  -- Coupes
    [4] = 25,  -- Muscle
    [5] = 20,  -- Sports Classics
    [6] = 20,  -- Sports
    [7] = 25,  -- Supercars
    [8] = 5,   -- Motorcycles
    [9] = 5,   -- Off-road
    [10] = 10, -- Industrial
    [11] = 5, -- Utility
    [12] = 10, -- Vans
    [13] = 0,  -- Bicycles
    [14] = 0,  -- Boats
    [15] = 0,  -- Helicopters
    [16] = 0,  -- Airplanes
    [17] = 15,  -- Service
    [18] = 5,  -- Emergency
    [19] = 5,  -- Military
    [20] = 2,  -- Commercial
    [21] = 0   -- Trains
}

-- Percentage of probability of getting a concussion from 1 to 100
local classConcussionProbability = {
    [0] = 10,  -- Compacts
    [1] = 15,  -- Sedans
    [2] = 20,  -- SUVs
    [3] = 25,  -- Coupes
    [4] = 25,  -- Muscle
    [5] = 35,  -- Sports Classics
    [6] = 30,  -- Sports
    [7] = 30,  -- Supercars
    [8] = 2,   -- Motorcycles
    [9] = 10,  -- Off-road
    [10] = 15, -- Industrial
    [11] = 5, -- Utility
    [12] = 20, -- Vans
    [13] = 0,  -- Bicycles
    [14] = 0,  -- Boats
    [15] = 0,  -- Helicopters
    [16] = 0,  -- Airplanes
    [17] = 20, -- Service
    [18] = 10, -- Emergency
    [19] = 5, -- Military
    [20] = 2, -- Commercial
    [21] = 0   -- Trains
}

local wheelBreakSpeed = 160 -- wheelbreak speed threshold
local speedFactor = 0.5 -- Increased probability of wheelbreak as a function of speed

local concussionSpeedThreshold = 130 -- Concussion speed threshold
local concussionEffectDuration = 5000
local healthReductionOnConcussion = 20 -- Health reduction

-- Parameters for the screen effects
local screenFadeOutDuration = 4000  -- Flash blackout duration (in milliseconds)
local screenFadeInDuration = 6000   -- Screen recovery time (in milliseconds)
local blinkInterval = 3000          -- Blink interval (in milliseconds)
local blinkCount = 3               -- Base number of blinks

-- Delay before the screen blackout starts
local fadeStartDelay = 300

-- Blink increase factor depending on speed
local blinkCountFactor = 0.1

-- Coefficient of increase of shaking intensity depending on speed
local shakeIntensityFactor = 1.5

-- Intensity of the drunken camera effect
local drunkShakeIntensity = 1.5

-- Parameters for the noir filter
local applyNoirFilter = true

-- Don't touch returns bellow
return {
    breakProbability = breakProbability,
    wheelBreakSpeed = wheelBreakSpeed,
    speedFactor = speedFactor,
    concussionSpeedThreshold = concussionSpeedThreshold,
    classConcussionProbability = classConcussionProbability,
    concussionEffectDuration = concussionEffectDuration,
    healthReductionOnConcussion = healthReductionOnConcussion,
    screenFadeOutDuration = screenFadeOutDuration,
    screenFadeInDuration = screenFadeInDuration,
    blinkInterval = blinkInterval,
    blinkCount = blinkCount,
    fadeStartDelay = fadeStartDelay,
    blinkCountFactor = blinkCountFactor,
    shakeIntensityFactor = shakeIntensityFactor,
    drunkShakeIntensity = drunkShakeIntensity,
    applyNoirFilter = applyNoirFilter,
    drunkWalkingStyle = drunkWalkingStyle
}

Other stuff:
[STANDALONE] “Parkour V”
[STANDALONE] “emotePos”
[FREE] “Damage Shake”

Code is accessible Only config
Subscription-based No
Requirements Any framework
Support Yes
4 Likes

do it break random wheels or is it just specific ones?

random wheels

I really loved that moves with the parkour! Keep up the great work, let me know if you are open for freelance projects about it :slight_smile: <3

1 Like

Enhanced Car Crash

Major Update: Improved Functionality

Main Features

Wheel Detachment & Tire Burst

• Wheels can fully detach and tires burst based on vehicle class, crash speed, and angle.
• Each vehicle class has its own configurable probabilities.
• Advanced raycasting system: accurately detects which wheel is hit.
• Special logic for damage after high falls/landings.

Driver Concussion System

• Realistic head injury effects after severe impacts or hard landings.
• Blackouts, camera shake, health reduction, and dramatic noir filter.
• Probability and severity can be tuned for each vehicle class and speed.

Immersive Visual Crash Feedback

• Camera shake scales with crash force.
• Screen fade-in/out and “blinks” for temporary blackout effects.
• Optional black & white mode for dramatic moments.

Fully Configurable

All chances, thresholds, and effect durations are easy to tweak in config.lua.
Enable or disable any system: wheel breakage, concussion, debug mode, etc.

Debug Mode

• Visual raycast lines for easy testing and fine-tuning.
• Real-time debug output in chat/console.

Optimized Performance

• Efficient code with minimal server impact.
• Smart cooldowns to prevent spam and glitches.

What’s Improved In This Version?

• Major raycasting upgrades: more accurate and reliable wheel selection even in complex situations.
• Advanced fall damage: improved detection of hard landings and realistic consequences.
• Class-based tuning: every vehicle type can have its own unique damage/concussion profile.
• Smarter debug tools: easily see what’s happening under the hood.
• Safer, more robust: better handling of edge cases, improved cooldowns, and stronger error protection.
• Easier configuration: change any value in the config — no code edits needed!

If you’ve already purchased the script, you can simply update to the latest version

it breaks all wheels instead of 1

Wheel failure depends on many factors. There is a check of chances and the side of impact