Standalone | Dynamic Crime Report System

[Description]

Prevent your players from committing serious crimes in densely populated areas without facing consequences by implementing this useful script. If an NPC witnesses a player engaging in criminal activities and feels inclined to act virtuously, they might take it upon themselves to dial the police. These reports can vary in specificity, ranging from vague descriptions to detailed accounts. You have the flexibility to determine the level of detail you wish to disclose, as all settings are adjustable in the configuration.

[FiveM Asset Escrow System]

This resource is using the Asset Escrow system.

[Config Example]

Ability to bypass reports of crime by triggering the client event, the status will be if the bypass is online or offline.

You can catch the data from the crime from Registering the net event on either the client or server side. When a crime has been committed all the data will be sent to the event provided in the readme.

Tebex: Click Here

Can be integrated with any framework.

Code is accessible Config ONLY
Subscription-based No
Lines (approximately) 300+
Requirements [Requirements] (GitHub - mkafrin/PolyZone: PolyZone is a FiveM mod to define zones of different shapes and test whether a point is inside or outside of the zone
Support Yes
2 Likes

Store down :frowning:

Sorry about that, unsure what happened. Try this link :slight_smile: https://ap-store.tebex.io/package/6057310

Preview?

Difficult to showcase as it sends the data to a event in which you can use at your wish. If you wish for the data to appear in NUI or as a notification. Ofc as you can see the config displays the possibilities with the script.

Updated Report System 01/01/2024

  • Added ability to alert for Carjacking and Melee fighting
  • Added reaction of peds once notice crime
  • Updated calculation of gathering peds
  • Added new chance options via config