[Standalone] Custom Markers Script

Need a fully optimized and flexible marker system for your FiveM server?

Introducing Raiders Custom Markers — a powerful, lightweight and standalone solution that lets you add interactive markers dynamically, with complete visual and functional customization.

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:package: Features:

:white_check_mark: Standalone script — fully compatible with QBCore, ESX, OX, and any other framework.
:dart: Add markers dynamically using simple Lua exports.
:art: Fully configurable textures for each marker.
:gear: Supports bounce animation, foot/vehicle-only visibility, and angle-based display logic.
:jigsaw: Integrated TextUI support for QBCore, ESX, OX, or custom implementations.
:stop_sign: /markers command to toggle marker visibility for immersive roleplay.

:rocket: Benchmark usage:

:zzz: 0.00ms when no markers are nearby.
:footprints: ~0.04ms when standing close to an active marker.


:outbox_tray: Exports Included:

:heavy_plus_sign: AddMarker: Adds a new marker with full customization (icon, position, size, key, behavior, and more).
:heavy_minus_sign: RemoveMarker: Removes a marker at runtime by coordinates.
:arrows_counterclockwise: ToggleMarkers: Enables or disables all current markers.
:brick: StartPlacingMarker: Opens a visual placement preview to create and position new markers in-game.


:brain: Save time, simplify server interaction points, and offer a cleaner, more immersive experience to your players.

:dart: Optimize your roleplay today with Raiders Custom Markers.

:envelope_with_arrow: For support or installation guidance, please open a ticket on our Discord server.

:camera_flash: MARKERS INGAME EXAMPLE:

https://streamable.com/kg39vs
https://streamable.com/cqqyjl


:camera_flash: AddMarker Export Example

:camera_flash: StartPlacingMarker Export Example

Code is accessible No
Subscription-based No
Lines (approximately) ± 300
Requirements No Requirements
Support Yes