Need a fully optimized and flexible marker system for your FiveM server?
Introducing Raiders Custom Markers — a powerful, lightweight and standalone solution that lets you add interactive markers dynamically, with complete visual and functional customization.
Features:
Standalone script — fully compatible with QBCore, ESX, OX, and any other framework.
Add markers dynamically using simple Lua exports.
Fully configurable textures for each marker.
Supports bounce animation, foot/vehicle-only visibility, and angle-based display logic.
Integrated TextUI support for QBCore, ESX, OX, or custom implementations.
/markers command to toggle marker visibility for immersive roleplay.
Benchmark usage:
0.00ms when no markers are nearby.
~0.04ms when standing close to an active marker.
Exports Included:
AddMarker: Adds a new marker with full customization (icon, position, size, key, behavior, and more).
RemoveMarker: Removes a marker at runtime by coordinates.
ToggleMarkers: Enables or disables all current markers.
StartPlacingMarker: Opens a visual placement preview to create and position new markers in-game.
Save time, simplify server interaction points, and offer a cleaner, more immersive experience to your players.
Optimize your roleplay today with Raiders Custom Markers.
For support or installation guidance, please open a ticket on our Discord server.
MARKERS INGAME EXAMPLE:
https://streamable.com/kg39vs
https://streamable.com/cqqyjl
AddMarker Export Example
StartPlacingMarker Export Example
| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | ± 300 |
| Requirements | No Requirements |
| Support | Yes |




