We have this script running on our server and the script owner is right, I haven’t found another script out there that does what this one does. I do custom handling for every vehicle on our server and when this is applied the power actually feels way more realistic with actual power bands. The only thing I’m struggling with is in the config under ‘classboost’ there is an option for ‘others’ when I make changes to this and comment/remove any of the other classes it does nothing. Can you elaborate more on what this specific feature is supposed to effect?
[Standalone] Better Vehicles (final version fully rewritten) : More realistic vehicles physic, set max speed, torque, power
Thank you for your complimentary comment <3
The others class is for vehicles that are not in any classes in the config, so you can remove some classes from the config and the vehicle will fetch the others values if there is no its class and there is no its spawn name.
I advise you to update the break, I pushed an update recently.
Are all vanilla cars added there already or i need to do that myself?
All the vanilla cars are added by class.
so i all i want to know is. will this work with the regular handling.meta file if so, is this script only affecting the power of the car. 'so if in the handling.meta file the car is set to AWD which is 0.5 in the meta file. will this scrip affect that?
It don’t act on vehicle.meta, you can change vehicle properties with vehicle.meta
The script act on power, torque and max speed of your vehicle.
nice! that’s what i wanted to find out.
Will this mod affecting Advanced vehicle system tuning?
Yes, if you add a lvl 4 motor the vehicle will be better for exemple.