🕺 [STANDALONE] b-EmoteMenu | OPEN SOURCE

:writing_hand: b-EmoteMenu

Hello :man_dancing:
We introduce you our emote menu, which is a new addition to the b series, a product that uses rpemotes as a base and on which I made an interface, this product is sold as a single version open source.

FEATURES

  • 3 Language support | EN, ES, DE | [you can reproduce it yourself]
  • Easily configurable
  • Custom Color

BUY [5.99$] TEBEX [OPEN SOURCE]

SCREENSHOOT


Code is accessible Yes
Subscription-based No
Lines (approximately) 1000+
Requirements no requirements
Support Yes
5 Likes

niceee

1 Like

nice work

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Looks clean

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another emote menu Lol. but no this looks nice well done. and well priced. May have buy

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Looking good :slightly_smiling_face:.

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Very nice script :grinning:

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Looking good

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You based it off RPemotes… so you stole their work and made a new interface and are charging people for it? How are you okay with this? Yeah no thanks. I’ll stick with the people who actually put in all the work.

1 Like

he isnt charging for the emotes, only for the script. He gave credits where is your problem?

1 Like

What’s my problem? It’s simple. All custom props and animations were provided with permission from the creators. These usage rights do not allow you to reupload or sell the menu in any way shape or form, or extract the animations from RPEmotes .

He doesn’t own the animations or emotes clearly. And he didn’t get permission to use this. He stole material and is using someone else’s hard work to try and make a profit. Doesn’t matter how much work he put into it, using RPemotes as a base is stealing.

Dude, everyone is writing these codes on rpemotes or dpemotes, I just wanted to make it clear that if you don’t want to buy it, you can not buy it, if there was a post against the rules, this post would be removed.

 This puts the list in alphabetical order 
          for (let i = 0; i < app.list.length; i++) {
              if (app.list[i].label == type) {
                  this.tempList = app.list[i].sub.sort((a, b) => a.label.localeCompare(b.label));
                  break;
              }
          }
      },```

i commented out these 2 lines in the js app and got it to stay open. :slight_smile:

    ```makeAnimation: function(anim) {
        $.post('https://b-Emotes/execute', JSON.stringify({ anim }))
        //$.post('https://b-Emotes/exit', JSON.stringify({}));
        app.opened = true
    },```

This fixed the JS font error

<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
    <link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/font-awesome/4.7.0/css/font-awesome.min.css">
    <script src="https://cdn.jsdelivr.net/npm/vue@2"></script>
    <link rel="stylesheet" href="htt
![frp|604x500](upload://joLuwvSiF0LzoDmVlcSYNUqT3VN.jpeg)
ps://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css" integrity="sha512-iecdLmaskl7CVkqkXNQ/ZH/XLlvWZOJyj7Yy7tcenmpD1ypASozpmT/E0iPtmFIB46ZmdtAc9eNBvH0H/ZpiBw==" crossorigin="anonymous" referrerpolicy="no-referrer" />
    <link rel="stylesheet" type="text/css" href="https://fonts.googleapis.com/css?family=Open+Sans">
    <link rel="stylesheet" href="/ui/main.css">
    <title>b-Emotes</title>
</head>

Only thing it needs is a cancel emote button and a favorite feature

Removed for several violations of the PLA.

  • Contains sexual activity animations which is against the Rockstar Games community guidelines.
  • Contains code directly sourced from rpemotes while not adhering the license.
  • Contains emotes directly sourced from rpemotes while not adhering the license and/or providing credits.