Update:
New saddles and blankets
Horse inventory is automatically activated when the horse spawns
Other players can get on your horse even when the horse inventory is activated
Menu Horses are always clean when you’re in the stable menu ( this is made to prevent the permanent dirt to hide coats, especially in cities like tumbleweed or blackwater)
RDO horse cover while on mount system is enabled when you reach bonding level 4
Horse lasso reel in (keep in mind it’s still in beta state, needs work on sync between players)
Fov camera option edit is enabled in the trainings cutscenes, if you already made training coords don’t forget to add the fov option float in the config.lua ! (ie g= 50.0)
Place up to 20 obstacles now (was 10 before)
Added revive system, you must add the compatible items to revive your horse in the config.lua. There’s a timer when the horse enters the revive state, if it doesn’t get revived it will be sent back to the stables in an injured state.
Added trotting + galoping detection for passive xp gains
Display purchasable horses and owned horses by categories (these categories can be changed in the config.lua)
Rename your owned horses in the stable
Put spaces inbetween when naming your horses
Disable whole horses categories directly from the config.lua now with the “disablecategoryinmenu” param
Directly remove your horse saddle through prompt and retransfer it anytime you want. You can reput it back as many time as you want and you can transfer it to one other horse max while in game and won’t be able to retake it afterwards. This is to prevent duplicates and other glitches with other players.
Stable blips names will now refer to the name referenced for each stable in the config.lua