Hi everyone, I was writing a shop script and I thought if I could make the clerk talk it would be cool. I checked the natives document and found this PlayPedAmbientSpeechNative function but I couldn’t make it work. The example code is in c++ and only works for modding. I was wondering if anybody managed to run this function properly.
const speechParams = new DataView(new ArrayBuffer(128)); const speechName = 'RE_PH_RHD_V3_AGGRO'; const voiceName = '0405_U_M_M_RhdSheriff_01'; const string1 = CreateVarString(10, "LITERAL_STRING", speechName); const string2 = CreateVarString(10, "LITERAL_STRING", voiceName); speechParams.setBigInt64(0, BigInt(string1), true); speechParams.setBigInt64(8, BigInt(string2), true); speechParams.setInt32(16, 1, true); speechParams.setInt32(24, 0x67f3ab43, true); speechParams.setBigInt64(32, BigInt(PlayerPedId()), true); speechParams.setBigInt64(40, BigInt(true), true); speechParams.setInt32(48, 1, true); speechParams.setInt32(56, 1, true); Citizen.invokeNative('0x8E04FEDD28D42462', PlayerPedId(), speechParams);
Thanks! that’s exactly what I was looking for.