Some blips doesn't have name

Hi! I have a little blip problem, some blips doesn’t have name on the map list, but if I ensure those scripts which contains the blip code it starts showing those names instead of the empty fields.

Any solution?

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If the names appear after you restart the blip resources, that means that the blip resource relies on another resource that is not loaded yet, so the blips will have *nil* as name on the time of drawing.

So you saying that if

AddTextComponentSubstringPlayerName(_U('shops'))

the ‘shops’ is already in use for another blip name (Its in another script ofc) it won’t work or what do you mean relies on another source? Should I run thiese script last?