Some blips doesn't have name

Hi! I have a little blip problem, some blips doesn’t have name on the map list, but if I ensure those scripts which contains the blip code it starts showing those names instead of the empty fields.

Any solution?


If the names appear after you restart the blip resources, that means that the blip resource relies on another resource that is not loaded yet, so the blips will have *nil* as name on the time of drawing.

So you saying that if


the ‘shops’ is already in use for another blip name (Its in another script ofc) it won’t work or what do you mean relies on another source? Should I run thiese script last?