[SOLVED] TriggerClientEvent in client.lua

TriggerClientEvent("cooldownt")

Hi,

You can simply use the event "baseevents:onPlayerDied" then start the cooldown, no need to create a new thread :wink:

where do I post this event?

the event is from baseevent resource, just listen for it.

AddEventHandler(“baseevents:onPlayerDied”, function()
        TriggerEvent("cooldownt")
end)

I put this in Server.lua and give me error in console ;(

AddEventHandler(“baseevents:onPlayerDied”, function()
TriggerClientEvent(“cooldownt”, -1)
end)

if I remove the -1 from the code does not give me error in the console but the countdown does not start!

No, use it on client side.

And I forgot to tell you, there’s 2 events, "baseevents:onPlayerDied" and "baseevents:onPlayerKilled", the second one is when the player is killed by someone, the first one is other case.

ok, now I test and update you, thank you very much

I tried both with these codes in Server.lua

AddEventHandler(“baseevents:onPlayerKilled”, function()
TriggerEvent(“cooldownt”, -1)
end)

AddEventHandler(“baseevents:onPlayerDied”, function()
TriggerEvent(“cooldownt”, -1)
end)

or so, but do not even count the countdown

AddEventHandler(“onPlayerKilled”, function()
TriggerEvent(“cooldownt”, -1)
end)

AddEventHandler(“onPlayerDied”, function()
TriggerEvent(“cooldownt”, -1)
end)

there are no errors in the console

As I said, in your client.lua

I tried as well in client.lua

So, maybe a problem with copy/paste of “, because it’s different than "

Should be good:

AddEventHandler("baseevents:onPlayerKilled", function()
TriggerEvent("cooldownt")
end)

AddEventHandler("baseevents:onPlayerDied", function()
TriggerEvent("cooldownt")
end)

Then, is baseevents started in your server.cfg?

Which is?

Then, is baseevents started in your server.cfg ?

i use FX-Server

Huh?

When I ask :

That’s to know if there’s start baseevents somewhere in your server.cfg file

It works, thank you very much, I have another problem I want it to draw only the start only to a player the cooldown and not to the whole server, how do I do it?

TriggerEvent(“cooldownt”, -1)
-1 = All Players

In your RegisterCommand, you have access to source, to know who execute the command. Just need to replace -1 by source, so:

RegisterCommand("cw", function(source, args, raw)
TriggerClientEvent("cooldownt", source)
end, false)

Error: http://prntscr.com/ml1538

maybe I have to remove a parenthesis