Hey!
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Client: FiveM Canary (ver. 5056)
Server Build: 5022 (Windows)
Game Build: 2372 -
I’ve been trying to do some magic with culling natives I found on docs
SetPlayerCullingRadius - Natives @ Cfx.re Docs + SetEntityDistanceCullingRadius - Natives @ Cfx.re Docs (both seem to have the same issue when used on player) -
Overriding culling distance seems to work for everyone but player that has been on the location first.
Got 2 poorly recorded videos that might help you getting a better image of the ?issue?
(onesync culling 1 and onesync culling 2) -
Here’s the code snippet I’ve used:
SetPlayerCullingRadius(2, 5.0) -- param1: source, param2: testing radius
It’s really simple, as there isn’t much information about this, so I don’t know whether I’m using them right.
Some repro resource I’ve tested too and the issue persists. (PolyZone resource needed) → this resource just switches your culling distance when you enter defined poly
culling.rar (1.1 KB)
PS: Saw some talk about this native on cfx.re discord, but the issue didn’t seem to be there. Bubble said that using this is not recommended, but I think that being able to do such thing would be really apprecated.
Thanks for your time!