I’m trying to convert some props from GTA4, used fivem formats:convert --game=ny to obtain the .ydr, .ybn and .ytd that I need and put all this into my project.
Ingame, the prop spawns with its texture and can be placed like any prop.
But as a famous great philosopher of our time says, NO COLLISION !
So, I included the collision into the ydr using 3dsmax and GIMS Evo and now the collision can be seen in OpenIV embedded inside the ydr but still no collision ingame. I tried a lot of combination of collision flags but still no collision…
OK, I solved it myself, it was related to the .ytyp file. In the archetype definition, I wasn’t setting the physicsDictionary right. Now it works with the following conf :