I have two events the first one works the second one does not work why?
First Event
AddEventHandler(“baseevents:onPlayerDied”, function()
TriggerEvent(“startcooldown”)
end)
Second Event
AddEventHandler(“baseevents:onPlayerKilled”, function()
TriggerEvent(“startcooldownt”)
end)
- baseevents:onPlayerKilled Don’t Work if a player kill me don’t TriggerEvent(“startcooldown”), even if I get killed by a “bot”