Sn_corejobs


Preview: youtube
Purchase: tebex
Docs: docs



sn_corejobs makes creating and managing jobs easy
Features:

  • Multi job system
  • In game creator for everything
  • Create items ingame
  • Create work zones that auto clocks of people outside
  • Clock in/out zone
  • Bossmenu
  • Stashes
  • Food Trays
  • Registers
  • Crafting Stations
  • Item Shops
  • Menu Cards
  • Wall Images/Menus
  • Clothing/Storage Lockers
  • Trash Cans
  • Job Reviews
  • Npc Delivery system
  • Sales logs
  • Employee logs
  • Employee perms
  • Built in consumable with prop and animation support

REQUIREMENTS:

  • ox_lib
  • oxmysql
  • Framework: qbcore or esx (framework files are open)
  • Inventory: ox_inventory/ qb-inventory or qs-inventory (inventory files are open)
  • Target: ox_target or qb-target (target files are open)
  • Appearance: qb-clothing, illenium-appearance, fivem-appearance (appearance files are open)
    (make sure to suggest if you are using a different script)
A B
Code is accessible No (except functions that require other scripts)
Subscription-based No
Lines (approximately) A lot…
Requirements listed above
Support Yes

Sounds very nice.

Can I disable the built-in consumable to make the bridge with a needs script?

Yeah since it’s not only made for food items I have it so you can trigger something when the item is used in server or client

1 Like

Now you got my whole attention.

Is the billing/society banking function easily available?

All functions that require other scripts besides ox_lib and sql are

You’ll get a new customer tomorrow, for both your redesign and this script, I believe.

In the future, can we expect to get props while cooking?

Thank you again!

To show what they are making?

Exactly, that we could custom per each action?

See I would do that but I doubt people are not going to want to set up all the steps but for the prop of what you are making I can do that

1 Like

I’m always looking for new devs to work with, I enjoy our exchange, and I’m excited for what the future holds for you.

It’s not working properly and the dev has disappeared. :face_with_symbols_over_mouth: :face_with_symbols_over_mouth: :face_with_symbols_over_mouth: