Smell Visualization

showcase snippet

Get it here for FREE: https://lith.store/package/smell-visualization
Showcase trailer: https://www.youtube.com/watch?v=p_-ZcescApw

Description

Transform your FiveM server’s roleplay experience with realistic smell visualization through dynamic particle effects. LS Smell creates immersive visual trails that decay over time, allowing players to track scents from items, objects, and events with full multiplayer synchronization.

Visual Particle Trails

Create atmospheric particle effects that represent different smells in your game world. Each smell source emits customizable particle trails with configurable colors, scales, and lifespans. Trails automatically decay over time and only render within viewable distance for optimal performance. The system includes nighttime alpha adjustments for enhanced visibility during dark hours.

smelly trash image

Multiple Smell Sources

Track scents from three distinct sources: carried items through inventory integration, moving or stationary props, and player events like gunshots or injuries. Each source type can be independently configured with unique particle effects, time-to-live durations, and emission behaviors. Props intelligently detect motion and can emit different effects when stationary versus moving.

stacked particles

Smell Mode Enhancement

Activate the special smell mode command to temporarily boost particle visibility and reveal nearby smelly props with 3D labels. This feature includes a cooldown system and allows players to actively investigate scent sources in their surroundings.

Features

  • Dynamic particle trails with automatic time-based decay

  • Full multiplayer synchronization via state bags

  • Four smell sources: carried items, props, player events, and player animations/scenarios

  • Framework inventory integration (ox, esx, qb, origen, ps, ak47)

  • Fully customizable particle effects (colors, scales, lifespans)

  • Distance-based rendering and culling for optimal performance

  • Automatic nighttime visibility enhancement

  • Motion detection for props with separate stationary and moving emission

  • Smell mode command with temporary visibility boost

  • 3D labels to identify nearby smelly props

Get it here for FREE: https://lith.store/package/smell-visualization
Showcase trailer: https://www.youtube.com/watch?v=p_-ZcescApw

Code is accessible No (except framework logic)
Subscription-based No
Lines (approximately) 1500+
Requirements None
Support Yes
18 Likes

Great idea, wanted to ask, can you wash the smell away if not will you add the option to wash certain smells, or like if you smell as weed and you go and drink something or take some idk bubblegum it will fade the smell quicker, etc.

2 Likes

very cool concept.

1 Like

Yeah that’s possible, I will add it a future update!

1 Like

Super cool, gotta check this out for sure :smiley:

2 Likes

so cool thxs

1 Like

Cool idea for bubblegum !!

Had something like this we made for Ice-T’s server, but not with all these colors!! Sick!!

– Dan

1 Like

This is some unique concept , keep up the good work :heart:

2 Likes

Thank you I appreciate it :smiley:

2 Likes

I like it :pray:t2::pray:t2:

1 Like

This would be good for forced hygiene upkeep