Sliding Doors and Gates not opening unless force applied to them first

For a good bug report you should probably include:

  1. Client (production/canary) and FXServer version: Production, Release 8036
  2. What you expected to happen: The sliding doors and gates to open as I walk up to them
  3. What actually happens: When trying to use sliding doors and gates on servers I play on (Both custom added and base game) I have to drive a car into the gate first or run into them for them to open when originally they opened up as I approached them when I reached a certain distance
  4. Category of bug (eg. client, server, weapons, peds, native): Client/Server
  5. Reproducible steps, preferably with example script(s): Using doors or gates that slide open and closed

This sounds like an asset issue where the maker didn’t properly setup the gates to activate at an appropriate distance. You should contact the server owner or the resource author to adjust that accordingly.

Even the base game is a little finicky but It’s not really a bug based on this report.

I did specify that it occured on base game gates also, so I dont see how it can be related to an asset if its happening on gates from base game nowhere near custom added assets

Ok, provide location examples of where you are running into this issue so others can attempt to reproduce with exact steps.

This seems to be a bug with GTA, but minor enough that it was never addressed.

There exists a “fix” for it, I’m not sure if anyone else has tried another fix.

with that, do I have to add in gates through codewalker or will the script just sort everything as standard?






since asked to provide locations, here are some but it appears to be any with a sliding mechanic to it

You basically set locations within script, nothing to do with code Walker. As for the interior gates, likely issue with the mlo/doors themselves.

didn’t have the issues until recently so possibly came in a FiveM Server Version update is all I can think

Make sure you don’t have multiple door tuning files or gta5.meta files that conflict. Do a search for them in your map resources and compare them to each other

I can confirm I dont

did you find a fix for this?