For a good bug report you should probably include:
Client (production/canary) and FXServer version: Production, Release 8036
What you expected to happen: The sliding doors and gates to open as I walk up to them
What actually happens: When trying to use sliding doors and gates on servers I play on (Both custom added and base game) I have to drive a car into the gate first or run into them for them to open when originally they opened up as I approached them when I reached a certain distance
Category of bug (eg. client, server, weapons, peds, native): Client/Server
Reproducible steps, preferably with example script(s): Using doors or gates that slide open and closed
This sounds like an asset issue where the maker didn’t properly setup the gates to activate at an appropriate distance. You should contact the server owner or the resource author to adjust that accordingly.
Even the base game is a little finicky but It’s not really a bug based on this report.
I did specify that it occured on base game gates also, so I dont see how it can be related to an asset if its happening on gates from base game nowhere near custom added assets
Make sure you don’t have multiple door tuning files or gta5.meta files that conflict. Do a search for them in your map resources and compare them to each other
So in our server, the fix itself was actually in the door locking system. You may need to tweak it even if the doors don’t have a lock on it. I had this exact issue until we fixed the door locks.