For a good bug report you should probably include:
Client (production/canary) and FXServer version: Production, Release 8036
What you expected to happen: The sliding doors and gates to open as I walk up to them
What actually happens: When trying to use sliding doors and gates on servers I play on (Both custom added and base game) I have to drive a car into the gate first or run into them for them to open when originally they opened up as I approached them when I reached a certain distance
Category of bug (eg. client, server, weapons, peds, native): Client/Server
Reproducible steps, preferably with example script(s): Using doors or gates that slide open and closed
This sounds like an asset issue where the maker didn’t properly setup the gates to activate at an appropriate distance. You should contact the server owner or the resource author to adjust that accordingly.
Even the base game is a little finicky but It’s not really a bug based on this report.
I did specify that it occured on base game gates also, so I dont see how it can be related to an asset if its happening on gates from base game nowhere near custom added assets
Make sure you don’t have multiple door tuning files or gta5.meta files that conflict. Do a search for them in your map resources and compare them to each other
So in our server, the fix itself was actually in the door locking system. You may need to tweak it even if the doors don’t have a lock on it. I had this exact issue until we fixed the door locks.
I have this exact issue and I found a reproducible workaround that might help narrow down the cause.
My setup:
GPU: NVIDIA RTX 5070 Ti (Blackwell)
Client: Production, build b3258
OS: Windows 11, latest NVIDIA drivers
Symptoms (identical to OP):
Automatic sliding doors, gates, elevator triggers and other proximity-activated world objects do not react to my player at all. This happens on every server I join (custom MLOs and base game objects alike). Other players on the same servers walk up to the same doors and they open normally - only my client is affected. Doors only open if I apply force (run/drive into them) or another player triggers them.
Workaround / key finding:
Enabling VSync in the FiveM graphics settings fixes it completely and instantly. With VSync ON, all automatic doors, gates and elevators trigger normally again. With VSync OFF, the problem returns. This is reproducible on my system, across multiple servers.
This suggests the proximity/trigger logic for these objects is sensitive to frame timing or very high uncapped framerates - which would also explain why this issue mostly hits people with very fast GPUs (RTX 50 series in my case) while the majority of players never see it.
Happy to provide logs, dxdiag or test canary builds if that helps debugging.