Skins Weapons V2 - [QBCORE/ESX]

Skins Weapons V2

We decided to innovate and bring you a more updated and complete version, now with an exclusive design and Market Place included for players to advertise their weapons for sale.

Everyone likes skins, right?, and many people add skins mods in their gta to have their weapon skin inside the city, but only he sees the skin :pensive:, but now his players can have skins that everyone sees and even better not they are addon and yes the skins are applied to the gta weapon itself as if it were just a camouflage of the weapon :heart:

Script Information:

  • Framework: ESX QBCORE and STANDALONE

  • Marketplace to advertise the skins for sale.

  • Menu can be configured to access both by command and by blip.

  • Comes with a pack of skins already configured.

  • You can set any type of rarity on any weapon.

  • Stock system so you can limit the amount of any skin.

  • Possibility to transfer skin to another person.

  • Possibility of the skin being sold either for standard city money or for another type of currency.

  • Skin visualization in 3D, being able to move it and see it from all angles.

  • Webhook integration

  • Highly optimized

  • 0.0 ms

  • Script protected via Asset Escrow.

Purchase on Tebex: Click Tebex Shop
Video Preview: Preview Complete Youtube



Code is accessible No/Config, Functions, Html
Subscription-based No
Lines (approximately) N/A
Requirements ESX / QBCORE / STANDALONE
Support Yes
2 Likes

So, this is sync for everyone?

1 Like

yes, it is seen by everyone on the server, it is applied as if it were a gta camouflage :heart:

so this is using like ytd or png images?, is not producing any lag to the users?

it’s ydr and ytd, it’s like a weapon mod, but when applying it in the script, it is applied as a component (camouflage) in the gta weapon itself, 0 delays

1 Like

Are you using the ‘CWeaponComponentVariantModelInfo’ Method?

So they’re replacement for existing camos?

Just spent a ton of time going over components, tints and such to do a PR for qb-weapons, so look at this and was like, man this is pretty good for the effort needed, just pretty much doing the skins alone would be painful.

Then I saw the price…

https://i.imgur.com/sFxOK2f.png

1 Like

Its possible to buy open source version? I would like to change the currency for which players will buy the skins and make it accesible only for vip players

Just a heads up, I would consider reworking the mod and excluding that AK skin. If Valve/its original creator gets wind of it, you’ll most likely be DMCA’d.

1 Like

very amazing script and very good price.

up up up!

Question, if I put a skin on the ak-47, does everyone see that I have that skin or do they all see the skin that each one put on the weapons? because the ideal would be for everyone to see “my exclusive” ak-47, could you confirm this?

if you equip a skin, everyone will see the skin you equipped.

yes, everyone sees your unique AK-47, all skins are seen by everyone

is there a limited component for each weapon?
I tried using CWeaponComponentVariantModelInfo before and the game only loads a maximum of 11 or 12 components for each weapon.

UP UP :slight_smile:

Are those Skins saved in the item metadata? So if the weapon gets stolen, other player will get the skin ? Or can you apply your bought skin to every weapon you own?

nope its not

Skin is only applied to the weapon of the player who has the skin