Any ideas? ;/
creat video how to install it haha
So I wrote this without the -g, only then it installed. Is that a problem?
Well that means you have installed discord.js to your local directory which was currently selected, as long as you will not move any files you’re good
Good release in case the Discord Identifier does stop working, for now the current method that was implemented with Discords input works well also.
Where can i find the SQL table? does it imports automatically or i need to import it to my Database?
Hello! I tried using it for my server which uses vRP as a framework. The first hour or so it worked well (good work!) but after some hours, your script was preventing my players from spawning.
Make a turtorial video for installation plz
got it. thanks!
Yeah, database is creating automatically, you can find tables inside main.js file
Hey, my script has nothing to do with spawning, he’s not deciding whether player is spawning or not
Hey man when i start my server i get this error
https://gyazo.com/bc514f493532daf1845ce56ea92ead23
And when ever someone joins the server this error comes in the console
https://gyazo.com/7b072508fc95a5cf2dc6dfa041029d0f
i cant seem to find the problem in server.lua file
This script is pure gold thank u !
And yes, I think this would be better if it uses Adaptive Cards so kids with mods menu don’t use it inside server
You need mysql-async as script uses database to store codes and identifiers. Here’s official info https://github.com/brouznouf/fivem-mysql-async
Why a legit player would acess the CEF Devtools?
U can drop/kick them if they do this
No, hes got a point, you can call devtools without any rights,** but as I said you’re not able to move anyway
thanks mate
Great but found a bug and this is fix
this
MySQL.Async.execute('UPDATE SkayVerifier SET steam_id = @steamid WHERE code = @code', {['@steamid'] = steamid, ['@code'] = givenCode})
to this
MySQL.Async.execute(‘UPDATE ’ … config.tableName … ’ SET steam_id = @steamid WHERE code = @code’, {[’@steamid’] = steamid, [’@code’] = givenCode}
also there is a bug when someone dies and respawns it again shows that screen
u can fix it by doing
local FirstJoined = false
AddEventHandler("playerSpawned", function(spawn)
if not FirstJoined then
TriggerServerEvent('SkayVerifier:checkPlayer')
FirstJoined = true
end
end)