Simple blips

Hey, so I’ve seen this asked a couple of times, so I made a simple ass blip function set:
Blip sprites, colors: https://docs.fivem.net/docs/game-references/blips/

Blip displays:
1 = Doesn’t show up, ever, anywhere.
2 = Shows on both main map and minimap. (Selectable on map)
3 = Shows on main map only. (Selectable on map)
4 = Shows on main map only. (Selectable on map)
5 = Shows on minimap only.
6 = Shows on both main map and minimap. (Selectable on map)
7 = Doesn’t show up, ever, anywhere.
8 = Shows on both main map and minimap. (Not selectable on map)
9 = Shows on minimap only.
10 = Shows on both main map and minimap. (Not selectable on map)
Blip scales: experiment (I recommend 1.0)

allBlips = {}
function makeBlip(x, y, z, sprite, color, size, display, title)
    local blip = AddBlipForCoord(x, y, z)
            SetBlipSprite(blip, sprite)
            SetBlipColour(blip, color)
            SetBlipDisplay(blip, display)
            SetBlipScale(blip, size)
  BeginTextCommandSetBlipName("STRING")
      AddTextComponentString(title)
      EndTextCommandSetBlipName(blip)
            table.insert(AllBlips, blip)
end

function removeAll() 
    for i, blip in pairs(allBlips) do
        RemoveBlip(blip)
    
    end
end

--REMOVE SPECIFIC BLIP:
RemoveBlip(allBlips[1])
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