[Showcase] AI Anty-Cheat

Hi, I would like to show you the work that my friend and I have done. I’d love to see your reactions to it and hear your opinions.

How does it work?
I won’t reveal the functions that trigger this process, but after activation, the script takes a screenshot of the player’s screen and sends it via an API to our machine. Initially, the AI searches for an open menu. If it’s not at least 90% sure that the menu contains cheats, it forwards the screenshot for further analysis and checks the text on the menu. If the text includes suspicious phrases we’re looking for, the server confirms to the game server that this player has cheats and bans them.

functions we are developing:

  1. Monitoring player movements during gameplay, essentially an anti-aimbot feature.
  2. Checking for other suspicious features, like anti-ESP, to verify that the player’s screen doesn’t display any unusual elements, such as outlines around other players, health bars, usernames, etc.

showcase: https://www.youtube.com/watch?v=yWHjZxz3KoY

nice idea, but the service depends on your backend - so if ur servers go offline the scripts useless, right?

how would u scale if we say 100 servers with 5.000 players use it, gpu power aint cheap :wink:

nice idea but taking screenshots of users screen is illegal for you to know if someone decide to report you, you can get sued.

In my country, it is not prohibited as long as you do not include personal data

That’s true, the functionality depends on whether I continue to develop and fund it, but that’s why we won’t sell it permanently, only as a monthly subscription. As for the usage, during current tests, one player uses roughly half a core of the processor, so if we launch it, it will definitely run on better specifications, specifically on a powerful dedicated server.

To be fair, it’s a good idea on paper, but i honestly wouldnt like to play on server that have it.

The main problem with your program is trust issues sadly. I personnaly prefer to be annoyed time to time by cheaters than having a totally unknown person/thing able to see what is on my personal screen, even if its “limited” to the process.

Highly illegal and also could backfire so fast.

In what sense?

We have currently tested this on roughly 300 images from both clean gameplay and gameplay with cheats, featuring various menus, different times of day, etc. There was not a single instance where a clean player was flagged, and after adjustments, the effectiveness against cheats reached 100%.

And besides, probably the most popular anti-cheat, FiveGuard, uses screen recording and saves that footage, and people don’t mind it. With us, there’s no recording at all. Here’s an example: https://www.youtube.com/watch?v=l1W-o2nvj5E

People hardly use these ingame mod menus these days, but if they do, you can just check some texture dicts, like commonmenu or helicopterhud with HasStreamedTextureDictLoaded, there’s no need to capture their game screen every few seconds.

Anyway, it’s great to see people trying to block cheats as much as possible, so keep it up :+1:

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A lot of people are aware of this but sadly I do not think cfx is going to do anything about it.