Hello! I’m AlvarG, Lead Clothing Artist for Prodigy RP. Over time, I’ve had the chance to develop hundreds of assets and build my own workflow for creating pieces from scratch.
This is a comprehensive breakdown of one of my recent works: denim shorts inspired by Chrome Hearts.
Software used: Marvelous Designer, ZBrush, TopoGun, RizomUV, Blender, Marmoset Toolbag, Substance Painter, Sollumz (Blender addon), and PureRef.
Software used: Marvelous designer. Zbrush. Topogun. RizomUV. Blender. Marmoset Toolbag. Substance Painter. Sollumz addon for blender. PureRef.
As always, I started by gathering references. This part is essential—it’s not just about looking, but knowing exactly what and where to look for to get the details right.
I started the base with a pattern in Marvelous Designer. This gave me about 80% of the detail I needed right off the bat.
I moved into ZBrush to refine the mesh and add smaller details like stitches. I usually exaggerate these details a bit because bakes and mipmaps tend to “eat” some of the fine detail once they’re in-game.
I used TopoGun for the retopo, adding some extra cuts to ensure a better silhouette. TopoGun is my go-to, but tools like RetopoFlow 4, Maya, or 3D-Coat are solid alternatives.
I wanted to include the signature Chrome Hearts silver chains and added “hair cards” for the frayed edges at the bottom of the pants:
The UVs weren’t made with a uniform Texel Density in mind. Instead, I gave the metal parts and hair cards a much higher TD so I could pack in more detailed designs. RizomUV is a must for me; I can’t recommend it enough:
Substance is allways fun!
Here you can see the haircards:
I always love to give players different colors and texture variations:
I even did some leather ones:
After that I did some shader work for the metals. Quick weight painting and then i fight cloth physics for a day so I could get the haircards to work as I wanted.
Credits
Huge thanks to the Sollumz team, to Clear for the baker, and to ProdigyRP for the opportunity.
This project took about 2 days in total, with most of the time spent making sure the cloth physics worked properly with the alphas.
Feel free to ask anything about the workflow or leave some feedback. Thanks for reading! Maybe I’ll record a video tutorial one of these days.
Discord: alvarg ![]()




















