Hello, here is some information to ease on bug reproduction.
(Client Script Bug)
FXServer version: 7080 Windows
What I expected to happen: When using SetEntityNoCollisionEntity
on a created object inside a for loop, it would work as expected.
What actually happens: Using SetEntityNoCollisionEntity
on a created object that’s inside a for loop, makes it not work.
RegisterCommand("fred", function()
local playerPed = PlayerPedId()
local playerVehicle = GetVehiclePedIsIn(playerPed, false)
RequestModel(GetHashKey('prop_offroad_tyres02'))
while not HasModelLoaded(GetHashKey('prop_offroad_tyres02')) do
Wait(0)
end
for i = 1, 20, 3 do
local object = CreateObject(GetHashKey('prop_offroad_tyres02'), GetEntityCoords(playerPed) + vector3(-1 * i, -1 * i, -1), false, true, false)
SetEntityNoCollisionEntity(playerVehicle, object, false)
end
end)