On the server every player sees this same set of texture loss in the same place every time. No matter how many players, vehicles, etc in the area. In other parts of the Del Perro freeway there is also texture loss of the same type. It is all the same texture loss every time no matter the circumstances. Everyone’s textures are on normal too.
Once again, simply downloading the latest Artifact branch will tell you.
Its fairly simple to read as well.
Red = REALLY BAD
Yellow = Bad
Blue = Not good but not great
Some things you can do include
Go through any Vehicle, Ped or Map files that have a YTD and compress Textures as they should be rather than what most lazy people put them in as.
(Make sure you are NOT replacing these DDS files with PNGs and also make sure you are using ONLY what is needed in each Texture)
Check DDS Compression:
DXT1: Opaque textures, ONE BIT alpha; think Solid Texture, No gradient(s)
DXT3: Explicit alpha; textures that are intended to be mostly opaque but have a little alpha(transparency) in them. (Mostly Opaque textures, w/ 1 solid transparent or a Solid Transparent square. (A8R8G8B8 IS NOT THIS)
DXT5: interpolated alpha; lots of alpha to work with, ideal for a faint decal or a smoke cloud or even window textures that vary in transparency; something with looks of transparency
ONLY USE A8R8G8B8 if you are not getting a true black texture out of one of the above.
Check Image Resolution: Not every texture needs to be 4K or even 2K to be visually appealing. While going through and testing what Resolution looks best in game BUT IS ALSO EFFICIENT, it seems to be 1600x1600 on most full vehicle liverys (most other texture are fine at 500x500 or lower)
I added Pablito SAHP PD station up the highway a bit… its getting texture loss being near the casino… kinda pissed. Is there a way to turn off the casino? No one really uses it anyways in FiveM.