Server Crashing When A Certain Person Joins The Server

Hi there folks We recenetly been having an issue when one certain player join our server and it ends up crashing the whole server. I have bumped our Artifacts from 8552 to 8102 down to 7290 and he still ends up crashing the whole server. We get this error in the backend when I look through our VPS. The player can’t make it to the character creation screen before the server crashes. The player has cleared his cache and freshly installed everything about a week ago. Does anyone have any ideas on what it could be and what I can do to fix it?

=================================================================
Native Crash Reporting

Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.

=================================================================
Managed Stacktrace:

=================================================================

1 Like

Would be useful to have a crash dump to try and diagnose your issue.

d9f6a0d4-8008-4a80-8183-218339d34ded.dmp (1.5 MB)
This is one of the dumps

Looks like you are supplying nil to GetResourceKvpInt - this is something that should be handled more gracefully on our end.

So is this an issue with CFX that I could fix or do I have to wait for an update?

You’ll need to set a condition to appropriately handle any potential nil values being sent so no nil’s get pushed to the function.

How will I do that? I am still fairly new at deving so I am not sure where to start with that

Would you post the snippet where this function is located?