(server/client) 2189 Native Audio Collision

gamebuild 2189 and FXServer version 3922
With Onesync Infinity

Audio collision - doesn’t seem to work everytime in MLOs or when entering buildings.
It seems like the collision gets stuck(hangning), in the entrance of buildings, when multiple players enters, at the same time.

The problem doesn’t occur with the standard gamebuild 1604.

I suggest you share a clip or something similar to show what the issue is, exactly.

Didn’t fill out the report template either so not really a valid bug report…

sounds like Native Audio voice stuck in portals - #14 by deterministic_bubble even which is already fixed too

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