for disc inventory
disc-inventoryhud/server/search.lua
ESX.RegisterServerCallback(‘discinventoryhud:isplayerdead’, function(source, cb, target)
local player = ESX.GetPlayerFromId(target)
MySQL.Async.fetchAll(‘SELECT is_dead FROM users WHERE identifier = @identifier’, {
[’@identifier’] = player.identifier
}, function(result)
local isDead = result[1].is_dead
cb(isDead)
end)
end)
disc-inventoryhud/client/search.lua
RegisterCommand(“search” , function(source,args,raw)
local player = ESX.GetPlayerData()
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
if closestPlayer ~= -1 and closestDistance <= 3.0 then
ESX.TriggerServerCallback('discinventoryhud:isplayerdead', function(isPedDead)
if isPedDead then
TriggerEvent("disc-inventoryhud:search")
else
TriggerEvent("disc-inventoryhud:steal")
end
end, GetPlayerServerId(closestPlayer))
else
exports[‘mythic_notify’]:SendAlert(‘error’, ‘There is no one near you!’)
end
end)
If the player is dead, you can just search them. But if they are alive , the person needs to hold their hands up. @here