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Client (production/canary) and FXServer version
Both production (with+moo 31337) and beta. FXServer is 25770. I’ve tried gamebuilds 3751 and 3095. -
What you expected to happen
For my client to produce a usable .dat cache file in%appdata%\CitizenFXof the collisions in my resource. -
What actually happens
Client seems to write out the header and a bit of padding, then crashes with “london-ink-glucose”. -
Category of bug (eg. client, server, weapons, peds, native)
Client / Resource Development -
Reproducible steps, preferably with example script(s)
cache-save-test.zip (174.8 KB)
Here’s an example resource I’ve tested with to try to make a minimal reproduction. I took a random vanilla ybn and tossed it inside the stream folder. I launched a bare basic server with nothing but thecfx-server-dataresources, a custom spawnpoint resource and the example script. Upon typingsave_gta_cache cache-save-testmy client crashes and when I check the cache file with a hex-editor it seems to have no useful information in it other than a header and some padding zeros.