Introducing the Sandy Shores Volunteer Fire Station – A High-Quality, Realistic, and Optimized Fire Station for Your FiveM Server Fire Department.
Immersive Realism:
The Sandy Shores Volunteer Fire Station looks and feels like the real deal because we got real Emergency Responders to help us out. We’ve paid attention to every little detail, from the building’s design to how things are set up inside, making sure it’s just like the actual places where heroes respond to emergencies.
Hassle-Free Setup:
Installing our virtual fire station is a breeze. We’ve streamlined the process to make it as easy as possible. With a few simple steps, you’ll be ready to dive into the realistic world of Sandy Shores Volunteer Fire Station in no time. No headaches, no complicated procedures—just a drag and drop installation to get you right into the action. Full installation information can be found in the download.
Dedicated Support Team: We’ve got your back every step of the way. Our dedicated support team is ready to assist you with any questions or issues you might encounter. Whether it’s technical assistance, troubleshooting, or just a friendly chat, our support team is here to ensure that your experience with our scripts is as smooth as possible.
Check our our cinematic, and walk-through video of the station.
Cinematic Showcase
(Beware, the locker clip shows broken textures, the textures are not broken are the sold copy. When the Rockstar Editor was processing the clips, it broke the textures on a few props. Corrected textures can be seen in the walk through video) Cinematic Showcase
Tons of work has gone into creating this fire station, and Mod Makers is really excited to finally be releasing this. If you have any questions, dont hesitate to leave a comment, happy to assist.
Purchuse this Fire Station
You can purchuse the fire station only at our Tebex Linked Below Mod Makers Tebex
Good evening! Thanks so much for the suggestions! First of all, yes, the texture issues viewed in the video were never a problem, they were only a problem caused by Rockstar Editor (As can be seen in the walk-through video)
Not a problem, I can ensure all textures have normal mapping to the walls, most of the textures already have normal textures. The normals absolutely add a lot, so I will certinaly try and add some more.
The lighting was also not an issue, was only an issue in the Rockstar Editor, hence the Walk Through Video
I can certianly try and add some stuff around the area to make it look less clean.
Appreciate the comment, will certianly try and make these improvments, however again the lighting, and texture issues were only caused by the Rockstar Editor, I would suggest watching the Walk-Through video for the full quality.
From my experience, texture changing happens only when the object’s missing the texture. This issue is present in bith the cinematic and walk through showcases. The texture is not embedded (check exported model in CW) or YTD is not set correctly in YTYP. Or YTD is missing entirely. Or the texture is not present in said YTD.
And this locker has some clothing flickering too. The flickering is very noticeable during various camera angles, that’s why you notice so much in R* and not so much in regular gameplay. But it’s present in both.
Thanks so much for the responce! Will certianly have a look if anything is missing texture. The frames around the posters was already fixed, as per the stairs, I will double check to ensure its all lined up correctly.
Overall, nice work! That being said, there is a few things that on first look I noticed issues with. I see above that someone already pointed out the textures showing when starting down the stairs. The other two issues I found are related to the lobby entrance and the rear exit. You have doors, but you also have wide open holes in the walls next to the doors?
The restroom is basically not useable. The stalls are too small to actually go into them and there needs to be showers in there.
In the lounge area, could you possible put an actual TV prop in there? We have a TV script and it looks like the TV in the briefing room is an actual prop (haven’t tested yet but my IDGUN sees a prop there so hopefully I can add it) but the “tv” in the lounge area looks like just a flat black texture, not an actual TV. Would like to be able to add it to our tv script as well so personnel can watch stuff while between calls.
In the Chief’s office, the computer is facing the wrong way. You have 1 chair on 1 side of the desk which would likely be the Chief’s chair, but the computer is setup facing the other 2 chairs?
Good evening! Thanks so much for your purchase, and suggestions! Already resolved most of these issues, planning on publishing a updated (fixed) verison this evening. Did not even realize the desk turned around Will flip it around as well in the update.
Update has been posted on Key Master with added dirt and normal texture to make the MLO look more realistic, fix of the Fire Department Doors, Fix of the small holes around the fire station, and texture fixes inside of the fire station.
The updated version can be downloaded on Key Master