San Andreas DOT | Developer Recruitment

The San Andreas DOT is currently recruiting for a developer or two to help bring about some unique systems for our FiveM server. I don’t think the systems will be too hard to code, but I am what you would call “old” when it comes to coding. If it was C Source from the 90s I could make it dance. LUA on the other hand, I’ve been messing with it for a month now, its starting to click, but the codes/scripts/whatever I want to do will take me months through trial and error.

The general concept of our server is still being molded, but the idea is Cops vs Truckers, and we are looking to build further detail in the commercial vehicle aspect of FiveM and GTA. We currently do not have a player base though some random people have passed through our halls. Code wise we are running off the ES/ESX Framework and have installed the basics from the shared scripts library here on FiveM.

If interested, drop by our discord channel, send me an e-mail or contact me here on the forums. While free volunteer work would be nice, its 2017 and people need to get paid. We’ll discuss that after some proof of experience.

Deathsquad Iceworks (Since 1997)

Discord - https://discord.gg/Ff5eHVW

I’ve missed a few people in the last 24 hours, but to answer the basic question of what we are looking at doing, I might as well post it here. Even if it costs me money to get this stuff done, I ultimately plan to have the codes posted for everyone to use.

San An DOT is looking to make enhancements to the commercial driving aspect of the game, namely several script systems involving vehicles purchased through a special dealership. Those systems in short are…

Vehicle Saving. You buy a truck from a dealership, and this truck becomes kind of a permnant fixture on the map, meaning if I park the truck in a parking lot and disappear for 6 real months, ideally that truck is still going to be sitting there (pending it being stolen, blown up, towed away, or deleted from the database). Other info will be saved, stats, inventory, owner, plate number, company, etc.

Vehicle Stats. Giving the vehicle general stats over several major components, namely engine, transmission, and brakes. All will have wear and tear done to them when the truck is operating, and if not fixed will fail and break the vehicle down. If possible the engine will be made up of multiple parts that could also break down and be fixed/replaced.

Trailer System. Like the commercial trucks, trailers bought through the dealership would also be saved ‘forever’. Lockable (or whitelist etc), and have its own inventory.

At this time we are simply looking to get the dealership & saving part done for experimenting with everything else. The detailed stats are for the law enforcement part of the server, commercial truck inspections by DOT officers, etc. And there is more than just this planned out, stuff that’ll go around this basic concept.

I know with time and a learning curve, I can figure out how to get most of this working, and that things like the vehicle saving could probably be crapped out in a half an hour, but at the moment its beyond my current skills, and my time is pretty spread out between work, family, etc.