Depends on many things, if you have more objects/particles and other entities on your server, then it will be more of course.
On clientside it was around 0-0.5ms around, it depends again on the raycast intervals and others which are changable through config.
exports("avp_bucket", function(event, item, inventory, slot, data)
local Player = Server.PlayerManager:get(inventory.id)
if not Player then return end
if ServerAPI.Editor:isStarted(Player) then return end
ServerAPI.Editor:StartForPlayer(Player, "prop_bucket_02a")
end)
After quite some time and upgrading to the open source, i got this working with my inventory system.
I gotta say this is a TOP SHELF SCRIPT!
however if you DO NOT have dependencies, ox_inventiry do not buy anything other than the OPEN SOURCE version. there is some stuff youll have to edit to get it properly working but this shit is so dope!