About
This is a release of our standalone Animal Farm System which got outdated.
Now with our npm module it is easier to setup our resources with the compatible frameworks.
You can still use the script on a fully custom framework, but it will be harder to set up than in the previous version. See: Custom framework export functions
We wanted to cater to those who are not so familiar with development.
Most of the servers are running QBCore and ESX thats why these to main frameworks was our decision to be compatible with our resource(s).
Links
Dependencies
- Mysql (npm will automatically install it for you and will be packed.)
- NodeJS (for installing with npm.)
- Server version atleast 4752. (to support lua54 & escrow)
- OneSync ON (For serverside player teleporting/distancing, etc. You can easily make the script to non onesyne if you sync the player-position to server, etc.)
- Aquiver module supported framework & mysql resource. See: Aquiver module compatibles
Features
We have made a custom modelled interior shell for the Animal Farm which is basically a Barn, so the interior is always in one fixed position, so i had to make a custom dimensional system which handles the object and every other entities.
Comes from the Dimension system, you can create as many farms as you want, it will eat up more memory and usage on the serverside, but on the clientside, the farm objects and other necessary things only loading when you enter the farm, so the script idling is around 0.02-0.04ms.
If you are inside the farm it will cost more performance, because everything is in a ‘small’ modelled interior, and need to render many things, but the render tickers are editable if you want to reduce the CPU usage, but i do not recommend it. We had around 170-180 fps inside the interior.
- Custom dimensional manager for Objects / Players / Particles / Peds, etc.
- Custom attachment handler.
- Raycast on objects / peds.
- Upgrading system
- Animal buying
- Available animals:
- Chicken (generating Egg [passively])
- Cow (Milk [gather])
- Pig (Meal [gather])
- Every math is configable if you want to mess with the numbers.
- Our modelled/edited props (Blender):
- Animal Farm base shell (Barn)
- Chicken paddock
- Basic paddock
- Composter
- Chicken feeder
- Chicken drinker
- Rabbit cages
- Bucket with states (Milk, Water, Empty)
- And other props modified. (Shovel made for hand, etc.)
- I could write a bunch of many things, but everything is shown in the Video, its easier if you watch it.
Code is accessible | Yes |
Subscription-based | Yes & No (explained above) |
Lines (approximately) | Typescript ~7000 |
Requirements | Explained above with more information. |
Support | Yes |