[RSG] - Weapon Custom

[RSG] - WEAPON CUSTOM

Dependencies:

  • rsg-menubase or redemrp_menubase check config
  • ox_lib

Feature :

  • component price by category (you can change from config)
  • can use job or not
  • multiple location

Update v3.0.0

  • Weapon object & component now syncron between players
  • Remove degradation since this already handle by rsg-weapons
  • Reworking category components
  • Add config to overwrite category label
  • Rework loadcomponent handle (now fully standalone no need add trigger from rsg-weapons)
  • Reworking serverside & locale using ox_lib
  • Utils → shared.lua is open to implement your own notification system

PRICE : $55 WITHOUT TEBEX TAX
BUY IT : TEBEX

NB : AVAILABE MULTIPLE FRAMEWORK (MUST BUY OPEN SOURCE)

Preview : YOUTUBE

PREVIEW 2 UPDATED : YOUTUBE

Code is accessible available
Subscription-based No
Lines (approximately) 1000+
Requirements ox_lib
Support Yes

Update v 1.1.0

  • now camera will move when you choose the category
  • syncobject (still facing issue, a few component not load when open menu) will fix soon

Update v 2.0.0

  • Add Weapon Degradation (save to database) you can set it false if you dont want degradation
  • Add lang string

Does this still work ? with RSG latest Weapons ?

yes works perfectly

Update v3.0.0

  • Weapon object & component now syncron between players
  • Remove degradation since this already handle by rsg-weapons
  • Reworking category components
  • Add config to overwrite category label
  • Rework loadcomponent handle (now fully standalone no need add trigger from rsg-weapons)
  • Reworking serverside & locale using ox_lib
  • Utils → shared.lua is open to implement your own notification system