Mosquito’s Advanced Animation System – RedM for VORP & RSG
A complete animation system built to replace traditional emote packs with a unified, fast, keybind-driven workflow. Designed for live roleplay usage without interrupting movement, voice, or interaction.
Showcase: https://www.youtube.com/watch?v=cjtzJu5S1e0
TEBEX: https://erebus-scripts.tebex.io/package/7148390
Core Overview
- Over 400 animations covering:
- Emotes
- Gestures
- Scenarios
- Prop interactions
- Solo animations
- Shared / Social / Love animations
- Every animation has:
- Its own dedicated command
- Support for favorites
- Support for quick keybind execution
- Offers complete supports for controller users
.
Quick Emote Menu System
- Fully featured RDR2-style radial menu
- Search support
- Favorites system with configurable capacity
- Configurable:
- Menu scale
- Colors
- Titles
- Emotes per page (keyboard and controller separately)
- Per-page keybind execution:
- Keyboard: 1–9
- Controller: Layout-based buttons
- Page switching, playback switching, and table switching built into menu controls
- Automatic menu timeout (optional)
The quick menu is modular and can be enabled or disabled independently.
Playback Types
Each one of the MP emotes supports multiple playback modes:
- Upper-body only
- Looped
- Full-body
Playback type can be switched live directly from the quick menu.
Hands Up System
- Dedicated hands-up keybind
- Separate keyboard and controller bindings
- Can be used as:
- Toggle
- Or hold action
- Walking speed while hands-up is configurable
- Fully independent from emote playback
Advanced Pointing System
(IK-Based)

- Can be enabled or disabled
- Separate control modes:
- Keyboard: hold or toggle
- Controller: hold or toggle
- Directional arm IK with:
- Smoothing
- Acceleration
- Vertical pointing support
- Optional network synchronization so other players see the pointing direction
- Sync optimization for high-population areas
- Optional pointer / crosshair display while pointing
Cancel & Input Control
- Dedicated cancel control for animations
- Can be configured to:
- Only cancel script animations
- Or clear all ped tasks
- Movement speed is automatically limited during upper-body animations to prevent unrealistic motion
- Pause menu and map automatically pause active animations if enabled
Shared & Social Emotes
- Shared animations with request system:
- Dancing
- Hugging
- Carrying
- Dragging
- Slapping
- Dog petting
- Works on:
- Players
- Optional NPC support
- Configurable:
- Interaction range
- Request timeout
- Accept and reject controls
- Custom on-screen texts
World Interaction & Seating System
Integrated prop and environment interaction menu:
- Sit on:
- Chairs
- Benches
- Bar stools
- Lie on:
- Beds
- Mattresses
- Bedrolls
- Play instruments:
- Multiple piano types supported
- Bathing system with cleaning effect
- Interaction prompts can be:
- Always visible
- Or require holding a key
- Interaction positions are:
- Offset-corrected
- Heading-aligned per object
All of this is handled through a live interaction picker menu.
Framework & Persistence
- Supports:
- VORP
- RSG
- Walkstyle persistence:
- Saved per character or per account (configurable)
- Regular emote menu (VORP / RSG menu integration) is optional and can run alongside the quick menu
Input & Control Handling
- Separate keyboard and controller bindings for:
- Menu open
- Exit
- Switching tables
- Switching playback mode
- Favoriting emotes
- Large list of controls automatically blocked while menu is open to prevent:
- Attacks
- Weapon wheel usage
- Movement exploits
- Menu conflicts
Modularity
Every major system can be enabled or disabled individually:
- Quick menu
- Hands up
- Pointing
- Shared emotes
- Interaction system
- Regular framework menu
- Animation pause behavior
This allows servers to use only the parts they need.
Intended Use Case
- Live roleplay without stopping movement
- On-the-fly gestures during voice interaction
- Cinematic scenes and social roleplay
- Environmental interaction without target scripts
This version of the script is part Escrowed, meaning that it’s encrypted and you won’t be able to view parts of it.
| Code is accessible | No, but open source should be available for purchase |
| Subscription-based | No |
| Lines (approximately) | 8,000 (actual code) + 4,000 (config & data table lines) more or less |
| Requirements | VORP or RSG, can be used alone with the sacrifice of not saving walk anim to DB |
| Support | Yes |
