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GTA V version?
Latest steam build
Up to date?
Legit or Pirate copy?
Steam and Social club, I dont know how people get it working without social club.
Did you try to delete caches.xml and try again?
Error screenshot (if any)
32 gig ram
samsung 850 pro ssd
What did you do to get this issue?
I launched fivem
What server did you get this issue on?
not applicable, I cannot even launch fivem
[ 0] Initialized system mapping!
[ 63] CitizenFX Steam child starting - command line: “C:\Users\Chris\AppData\Local\FiveM\FiveM.exe”
[ 813] Initialized system mapping!
[ 907] CitizenFX Steam child starting - command line: “C:\Users\Chris\AppData\Local\FiveM\FiveM.exe”
[ 1141] Initialized system mapping!
[ 1235] CitizenFX Steam child starting - command line: “C:\Users\Chris\AppData\Local\FiveM\FiveM.app\cache\subprocess\FiveM_SteamChild.exe” -steamparent:14692
[ 1235] Initializing Steam parent.
[ 1250] Initializing Steam parent: Steam’s running.
[ 1297] Initializing Steam parent: Initializing presence.
[ 1422] Initializing Steam parent: Attempting to run processes.
[ 1453] Initialized system mapping!
[ 1469] Loaded d3d11.dll!
[ 1469] hello from “C:\Users\Chris\AppData\Local\FiveM\FiveM.exe”
[ 1500] Got ros:legit process - pid 15108
[ 1516] CitizenFX Steam child starting - command line: “C:\Users\Chris\AppData\Local\FiveM\FiveM.app\cache\subprocess\FiveM_SteamChild.exe” -steamchild:14860
[ 1516] game parent PID: 14860
[ 1516] waiting for process to exit…
[ 1532] Initialized system mapping!
[ 1625] hello from “C:\Users\Chris\AppData\Local\FiveM\FiveM.app\cache\subprocess\FiveM_ROSLauncher” ros:legit --parent_pid=14692 “D:\SteamLibrary\Grand Theft Auto V\GTAVLauncher.exe”
[ 12078] EndpointMapper::HandleRequest: POST /ros/login
[ 12516] EndpointMapper::HandleRequest: POST /ros/validate
[ 12735] GlobalError: Error generating ROS entitlement token: 10 (schannel: next InitializeSecurityContext failed: Unknown error (0x80092013) - The revocation function was unable to check revocation because the revocation server was offline.)
[ 12844] Process crash captured. Crash dialog content:
[ 12844] FiveM has encountered an error
[ 12844] Error generating ROS entitlement token: 10 (schannel: next InitializeSecurityContext failed: Unknown error (0x80092013) - The revocation function was unable to check revocation because the revocation server was offline.)
[ 12844] If you require immediate support, please visit FiveM.net and mention the details in this window.
[ 12844] process exited with -2!
.dmp files/report IDs
id in the screenshot, no dump file as it isnt a crash
If an issue with starting:
GTA V folder screenshot
GTA V/update/x64/dlcpacks screenshot
Not posting either I think at this point it is getting stupid, it feels like this template is designed to try and blame issues on local installation. Plus I know what the problem is and it “is not” the GTA5 installation…
Filepath to FiveM folder
Default so users appdata folder, visible in screenshot
FiveM client folder screenshot
Did you try to disable/uninstall your Anti-virus?
So the issue is on every launch I am been asked to authenticate social club, very aggressive online DRM, interestingly after FiveM fails to launch it then forced my next launch single player to need to authenticate as well so FiveM is deleting the social club cache files for the GTA5 install. I can obviously launch single player absolutely fine.
The issue is the same as what I posted last year with no acknowledgement from FiveM developers, that is the FiveM client is requiring OSCP authentication on certificates, and that the server for whatever reason is not accessible. This problem also occurs when using a VPN.
There is over 10 reports on this from various people, not a single dev acknowledgement. The solution is to disable the enforcement of OCSP which in reality is probably a very minor risk added in terms of SSL trust. All the major browsers no longer enforce OCSP as the security community as a whole has decided OCSP in its current state is not reliable enough. Implementing OCSP stapling could be a possible workaround as well, this solution involves caching of the OCSP result server side so if the OCSP server goes down then clients can still connect.
Also do developers read these posts or am I wasting my time?