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Summary:
FiveM Minigolf Creator
RoadMinigolf
Build minigolf courses anywhere on the map with a full in-game editor and a custom track kit, then play them solo or with friends — with real ball physics, par scoring and leaderboards.
| 21 Track Pieces |
16 Colour Themes |
6 Prebuilt Holes |
13 Languages |
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Why RoadMinigolf
Build it. Play it. Beat the record.
A complete minigolf system for your server: build the courses, run the games and keep the records — no database and no extra resources required.
| Custom track kit 21 modular streamed pieces — lanes, curves, ramps, hills, waves, an island split, a windmill, a tunnel and a spiral loop — in 16 colour themes. Pieces lock onto open lane ends by themselves. |
In-game course editor Courses with up to 36 holes anywhere on the map: freecam, mouse cursor, orbit and top-down cameras, a move gizmo, undo and redo, and a test mode for every hole. |
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| Real ball physics Slopes, ramps, walls, drops, water and out-of-bounds with penalty strokes. Windmill sails turn in sync for every player, and the loop only works with enough speed. |
Play together Solo rounds or lobbies in two modes: everyone at once, or classic take turns. Invites, private lobbies, live standings and one-click rematches. |
| Leaderboards and records All-time, monthly and weekly leaderboards for every course, a record for every hole, personal bests and player statistics. |
Demo map included SkyGarden, a streamed roof garden on a city mall, with a nine-hole course built from the kit (par 31). Ready on the first start — edit it, move it or remove it. |
Course Editor
Build a hole in minutes
Four ways to build, from a single click to full freedom. Every change can be undone.
| Six prebuilt holes Windmill, ramp, loop, tunnel, zigzag and hills. Pick one, place it with the crosshair, done — tee, cup and par included. |
Quick build Set a tee and add piece after piece on the open lane end. A cup finishes the hole with a suggested par and play area, ready to test. |
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| Draw a path Click the lane on the ground and the hole is built from kit pieces — straights, 45° and 90° curves, and ramps for height steps. |
Blueprint A 2D hole builder in the panel: drag pieces onto a grid, see heights and the course check, then place the hole in the world. Save your own blueprints for later. |
| Any prop you like A prop catalog with base game and stunt race props plus any model name, with snapping, grid, surface alignment and multi-select. |
Safe workflow Copy and duplicate holes and courses, a course check before saving, publish when ready. Drafts survive crashes, with course history, a trash and JSON export and import. |
Gameplay
Feels like a real round
Simple to pick up, with enough depth to chase the hole record.
| Aim and power Aim camera with a hole overview, fine aim and zoom. Two power controls per player: Timing (release at the right moment) or Precision (pull the mouse back). |
Aim guide Simulates the real roll while you charge: slopes, ramps and walls bend the line, and it ends in the cup when the putt drops. Can be turned off per course or lobby. |
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| Real putting animation Stance and swing come from the game’s own golf animations. The player stands beside the ball and turns around walls, posts and steps. |
Hole intro and shot feedback A flyover from cup to tee with a hole card, lip-outs and near misses, ball trails in the player colour and a hole-in-one celebration. |
| Practice and course finder Practice any hole alone, without score or money. The course finder lists every open course by distance, with the record, your best and a waypoint. |
Watch the others Spectate after finishing. Players near a running game see the balls and putters, and players near a course hear about new lobbies. |
For Server Owners
Made for live servers
Fair scoring, an optional economy and full control for your staff.
| Server-side scoring Shots are counted on the server and every round is scored against the course as it was at the start. Anti-cheat flags keep suspicious rounds off the leaderboard and never punish on their own. |
Optional economy Entry fees and rewards per course, paid into a society account or a prize pot for the winner. Cancelled games are refunded, and reward cooldowns stop farming. |
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| Admin console Live sessions, leaderboard moderation, publishing, course history and a trash for deleted courses — all inside the editor. |
Discord audit logs Admin actions, money, anti-cheat flags and records, each with the player’s identifier. Webhook URLs stay on the server. |
| No database needed Courses, scores and stats are saved as JSON files, written to two alternating copies and read back before they are trusted. A damaged file never overwrites the last good copy. |
Easy to configure and integrate A short config with defaults in code, so updates never break it. Exports, events and state bags for HUD, phone and inventory scripts; config, locales and hook files stay open. |
Compatibility
Drop it in and play
| Frameworks | ESX, QBCore, Qbox or Standalone — detected automatically |
|---|---|
| Interaction | Marker, ox_target or qb-target |
| Notifications | Built in, or your notification script, detected automatically |
| Admins | ACE permission, framework groups, fixed identifiers or your own check |
| Languages | English, German, French, Spanish, Italian, Dutch, Polish, Portuguese, Turkish, Czech, Russian, Greek and Chinese |
| Requirements | A server artifact with Lua 5.4. OneSync recommended for start checks, invites of nearby players and the bystander view. |
Characteristics:
- Custom track kit: Build courses with 21 modular streamed track pieces, including lanes, curves, ramps, hills, waves, an island split, windmill, tunnel and spiral loop, available in 16 colour themes.
- In-game course editor: Create courses with up to 36 holes anywhere on the map using freecam, mouse cursor, orbit and top-down cameras, a move gizmo, undo and redo, and per-hole test mode.
- Multiple building workflows: Create holes with six prebuilt layouts, quick build, drawn paths, or a 2D blueprint builder. Use the prop catalog with snapping, grid, surface alignment and multi-select.
- Minigolf gameplay: Play solo rounds or lobbies with simultaneous play or classic turns, including invites, private lobbies, live standings and rematches.
- Ball physics and scoring: Features slopes, ramps, walls, drops, water, out-of-bounds penalties, par scoring and server-side shot counting.
- Leaderboards and records: Includes all-time, monthly and weekly leaderboards per course, hole records, personal bests and player statistics.
- Gameplay tools: Includes aim and power controls, an optional aim guide, putting animations, hole flyovers, shot feedback, practice mode, course finder and spectating.
- Server owner controls: Provides live session controls, leaderboard moderation, course publishing, history, deleted-course trash, optional economy settings and Discord audit logs.
- JSON-based storage: Courses, scores and statistics are saved as JSON files using two alternating copies, with validation before saved data is trusted.
- Framework and interaction support: Supports ESX, QBCore, Qbox and Standalone, with Marker, ox_target or qb-target interaction options.
- Demo course included: Includes SkyGarden, a streamed roof-garden demo map with a nine-hole course built from the track kit.
Technical:
- FiveM resource name: roadminigolf
- Frameworks: ESX (FiveM), QBCore (FiveM), vRP (FiveM), Standalone, Qbox (FiveM)
- Supported languages: cs,da,de,el,en,es,fr,it,pl,pt,ru,tr,zh
Interested?
Escrow Protection:
This resource uses the Cfx.re Asset Escrow system.
| Code is accessible | No, only config files |
| Subscription-based | No |
| Lines (approximately) | 30000+ |
| Requirements | N/A |
| Support | yes |





