Retro | Bomb Defusal

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DOCUMENTATION


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Co-op Defusal Gameplay

  • Designed for 2 players: one on the device, one on the manual
  • Real-time, high-tension countdown with clear device UI
  • Perfect for RP events, police scenarios, trainings, and heists

Placement & Management

  • Place the device anywhere (no gizmo requirement)
  • Set timer duration and difficulty for different scenarios
  • Admin/management actions: place, remove, remove all, configure

Modules & Immersion

  • Module-based puzzles (example: wires + keypad style challenges)
  • Manual-driven decision making for the second player
  • Optimized for live servers with smooth interactions

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FRAMEWORK SUPPORT
:ballot_box_with_check: QBCore | QBox | ESX | Standalone


Code is accessible Configs
Subscription-based No
Lines (approximately) UI: ~1200 Lua: ~ 500UI
Requirements ox_lib
Support Yes
13 Likes

lolol nice would be dope if u could have a bomb suit to deflect or stop ragdoll when it blows still nice tho

3 Likes

its dope!

2 Likes

mad coincidence - i was recently inspired by that game too and experimented with making a 3D version for my YouTuber buddy but I just avoided dropping the script at the moment due to everything happening in the world and me being probably too conscious of timing

3 Likes

Your 3D take looks crazy good — it genuinely feels like a full in-game moment, not just a concept. Super slick work.

On the release side, I’d honestly say drop it anyway. I wouldn’t frame it as “bomb/war material” — it’s clearly a gameplay mini-scenario. Everyone who tested ours was just laughing, and with everything going on, sometimes a small laugh is exactly what people need.

1 Like

Yeah, you’re right - nothing is ever made with the intention of being used for distasteful RP and its always about the fun vibes but I was certainly overthinking it! :sweat_smile:

Nice take on the concept tho!

3 Likes

looks great!

both do!

1 Like

This can be added in next update.

i wish we had this when i was roleplaying :smiley: good job.

1 Like

Maybe its time to start again? :smile: