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Boosting Contracts
- Multiple contract classes (D, C, B, A, A+, S)
- Solo and group-based boosting missions
- Dynamic contract selection and acceptance system
Progression & Economy
- Player boosting level and reputation system
- In-game currency used for contracts and upgrades
- Leaderboards and detailed player statistics
Vehicle Outcomes
- Store completed vehicles in personal garages
- Auction system for VIN-scratched vehicles only
- Multiple end paths after contract completion
User Interface
- Fully custom boosting tablet UI
- Contracts, stats, store, leaderboard, and settings tabs
- Movable, themed, and configurable interface
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QBCore | QBox | ESX | Standalone
| Code is accessible | Configs |
| Subscription-based | No |
| Lines (approximately) | UI: ~1000 Lua: ~ 1700 |
| Requirements | ox_lib |
| Support | Yes |







