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Transform rusted-out scrap heaps into roaring machines. metaden-restorations is a deep, multi-stage vehicle restoration gameplay resource for FiveM servers — complete with scrap searching, part crafting, skill progression, a trader NPC, engine hoisting, tow-truck transport, an in-game admin panel, and a global leaderboard. Every wrench turn matters.
Features
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Multi-type wreck restorations — cars, bikes, pickups, and vans each have their own material requirements and staged prop transitions.
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Scrap searching — interact with world wreck props to find parts or raw materials with configurable drop chances and per-player cooldowns.
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Dependency-ordered restoration menu — parts and materials unlock in logical order: engine before spark plugs, axles before suspension.
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Weighted progress system — raw materials count for 20% and parts for 80% of total completion (fully configurable).
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Pre-completion head start — configurable percentage of required slots are randomly pre-filled when a wreck is created. Trader-bought wrecks start with more progress than world wrecks; the selection always mixes at least one raw material and one part.
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Visual stage transitions — the wreck prop swaps to a less-destroyed model as key milestones are hit (doors → glass → final covered vehicle).
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Engine hoist workflow — pick up a wreck with an
engine_hoistitem, carry it, and place it anywhere — position is persisted in the database. -
Tow-truck transport — use a flatbed or slam truck to haul wrecks between locations.
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Part-repair crafting benches — restore broken parts to 100% condition at pre-configured world zones using raw materials.
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Trader NPC — a world-placed ped lets players browse and purchase wrecks from the model pool for cash or bank, and browse a live item store to buy parts and materials directly.
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Trader tips & FAQ — optional trader menu entry that answers common gameplay questions from a dedicated tips file.
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Mission assignment — the trader can randomly assign
metaden-skillsrestoration missions to players. Missions the player already holds are skipped; if all configured missions are active the player is told so instead of receiving a duplicate. -
Rare model pool — admins can queue one-time vehicle models per wreck type; the next restoration of that type consumes the queued model before falling back to the random pool.
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Multi-wreck ownership — configurable per-player cap and per-role overrides so mechanics can hold more active wrecks than civilians.
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Skill integration (
metaden-skills) — scrapping and engineering skill levels boost scrap-search rewards; reputation categories earn XP on material adds. -
Item tool bonuses — holding a wrench, screwdriver, angle grinder, etc. adds flat bonuses to scrap-search material yield.
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Persistent ranking stats — total wrecks restored, total resources contributed, and per-type (Car/Bike/Pickup/Van) breakdowns stored in MySQL.
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Global leaderboard — query overall or per-type rankings with configurable limits.
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Discord webhook logging — optional embed logs for completions and errors.
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Expiration cleanup — stale restorations older than
ExpirationDaysare deleted automatically on resource start. -
In-game admin panel (
/restoration_admin) — full NUI panel with five management pages (Model Pool, Store, Missions, Player Stats, Active Wrecks). -
metabridge abstraction — all framework and inventory calls go through
metabridge; no hard QBX/ox_inventory references in gameplay code.
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| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | 9096 |
| Requirements | oxmysql, ox_lib, metabridge |
| Support | Yes |









