[Request] Transform into fivem

Hi everyone!
So, anyone can edit this ship and transform it into fivem supported?

(my graphic card no support 3ds max) and i dont know how works zmodeller :frowning:

Thanks ^^

You don’t need 3DS Max or Zmodeller. You can use this in your own server using the same method as converting add-on vehicles.

TLDR: open dlc.rpf with a program like 7zip or OpenIV and get the files needed to stream this add-on and load the data files

https://github.com/mecwerks/fiverebornstuff/tree/master/addon-convert this README still applies except the last part you’d obviously start it through your server.cfg

also Simple tutorial on how to add vehicles to your FiveM server [Add-on/Replace]

and https://forum.cfx.re/search?q=add-on%20vehicles%20%23development%3Atutorials

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Thanks a lot! ill try it now

And heres the problem
image

i have these files:
Caraddoncontentunlocks.meta
carcols.meta
carvariation.meta
handling.meta
vehicles.meta

what does your __resource.lua look like? Try using n XML validator on your .meta files

That looks fine to me, like I said just go ahead and check all your .meta files in a XML Validator, and if any have errors send that line I’ll tell you what’s wrong with it

All cheked but neither wrong :frowning:

Huh, might be a problem with that specific model? Idk wait for someone else who might know to respond ¯\(ツ)

Looks like the textures are too high resolution. Turn them down. Or someone else with actual knowledge will have to look into it.

Also make sure that file is under 16Mb

So i wish to eliminate some inused textures inside the ytd file, if i delete one of them no problem?

its under 16MB

image

The file in question in REDJB not REDJA.

take a look at this: [How-to] Split Vehicle YTD Files to Avoid 16Mb Stream Limit (No Texture Compression)

oh in fact, fivem it set to 16mb limit? damn it :S

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Damn, not fixed…
I set all textures under 16mb but this error persistimage

if anyone can fix it… :frowning: